Bachelor of Software Engineering (Honours)
2020 Deakin University Handbook
Year | 2020 course information |
---|---|
Award granted | Bachelor of Software Engineering (Honours) |
Course Map | If you started your course before 2020, please refer to the plan your study page or contact a Student Adviser |
Campus | Offered at Burwood (Melbourne) |
Cloud Campus | Yes |
Duration | 4 years full-time or part-time equivalent |
CRICOS course code | 092212D Burwood (Melbourne) |
Deakin course code | S464 |
Approval status | This course is approved by the University under the Higher Education Standards Framework. |
Australian Qualifications Framework (AQF) recognition | The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 8. |
Course sub-headings
- Course overview
- Indicative student workload
- Professional recognition
- Career opportunities
- Participation requirements
- Mandatory student checks
- Fees and charges
- Course Learning Outcomes
- Course rules
- Course structure
- Work experience
- Other learning experiences
- Research and research-related study
Course overview
Create the smart software and systems of the future by studying Deakin’s Bachelor of Software Engineering (Honours). Graduate as an industry-ready software engineer, ready to solve tomorrow’s business problems through creative computing solutions.
Want to be at the forefront of robotics, computing and smart technologies?
Rapid advancement in sensing hardware, computers and smart devices has created a growing demand for software engineers who can develop complex software systems for the modern world. The Bachelor of Software Engineering (Honours) arms you with the skills needed to build disruptive technologies that create change, making you a sought-after expert in this evolving field.
You’ll develop specialised skills in robotics, cyber-physical systems and the internet-of-things (IoT), all while getting hands-on with the latest software engineering tools that allow you to push beyond the limitations of traditional technologies. From Mars rovers, to smart homes and cities, robotic surgery and precision agriculture, software engineers combine software systems and embedded hardware to create solutions for the future that fill a vital role in the development of smart and innovative technologies.
Your ideas and creativity will flourish in our state-of-the-art facilities, including Deakin’s $1.2 million Robotics and Internet of Things (RIoT) Studio featuring a range of devices, robotics and drones. Utilise these facilities to apply your knowledge alongside hardware designers and app developers, all working together to drive the development of computing solutions that interact with people, environments and other technologies.
The Applied Artificial Intelligence Institute (A2I2) provides innovative products, technologies and solutions for industry across all sectors. As a software engineering student, you will have the opportunity to interact and work with professional software engineers and data scientists on campus as part of your degree.
Through practical experience in the RIoT studio, a strong focus on project-based learning at A2I2 and exciting internship opportunities, you’ll benefit from constant exposure to real-world software engineering situations. So whether your dream role involves developing drones, creating smart devices or pioneering AI innovations, you’ll have the industry skills needed to thrive.
Units in the course may include assessment hurdle requirements.
Indicative student workload
You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.
Professional recognition
This course has been designed in accordance to Engineers Australia’s and the Australian Computer Society’s professional accreditation requirements. Deakin has been awarded accreditation for the Bachelor of Software Engineering (Honours) with the Australian Computer Society (ACS). Deakin's Bachelor of Software Engineering (Honours) is also accredited by Engineers Australia.
Career opportunities
Graduates will be equipped to find employment in diverse areas of software engineering. You’ll be able to develop and implement
state-of-the-art smart devices, systems and application frameworks for industries including health, agriculture, manufacturing and transport.
This can lead to employment in roles such as:
- business analyst
- data engineer
- DevOps engineer
- embedded systems developer
- IoT system engineer
- machine learning engineer
- mobile applications developer
- project manager
- software engineer
- software developer
- systems architect
- web applications developer.
Participation requirements
In order to satisfy course accreditation requirements, as specified and administered by Engineers Australia, all Cloud Campus enrolled students are required to participate in Campus learning activities equivalent to a minimum duration of one full academic week for every trimester of effective full time study in order to ensure that graduates possess and have demonstrated the minimum necessary knowledge and skill base, engineering application abilities, and professional skills, values and attitudes at successful completion of the course to be sufficiently prepared to enter professional engineering practice.
Cloud Campus enrolled students are required to attend campus mode conducted activities during the corresponding Intensive Week in a trimester. Attendance at campus mode activities is linked to assessment requirements within the Engineering programmes, failure to attend will result in not meeting the hurdle requirement of the respective assessment. Thus, a fail grade shall be awarded for the respective affected unit(s) for that particular trimester.
International students: Please note that due to Australian Government regulations, student visas to enter Australia cannot be issued to students who enrol in Deakin’s Cloud Campus. To participate in the mandatory campus based scheduled sessions during the trimester intensive week, it is suggested that you apply for a tourist visa to enter Australia. Please be advised that Deakin University cannot guarantee that you will be granted a tourist visa by the Australian Government.
International students studying through the Cloud Campus may not be granted a visitor visa to complete mandatory onsite components of the course.
Placement can occur at any time, including during the standard holiday breaks listed here: https://www.deakin.edu.au/courses/key-dates.
Elective units may be selected that include compulsory placements, work-based training, community-based learning or collaborative research training arrangements.
Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.
Mandatory student checks
Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.
Course expenses
Student Equipment Purchases
The learning experiences and assessment activities within this course require that students have access to a range of technologies beyond a desktop computer or laptop. Access to high cost specialist equipment, such as robots, is provided. Students will be required to purchase minor equipment, such as small single board computers, microcontrollers and sensors, which will be used within a range of units in this course. This equipment is also usable by the student beyond their studies. Equipment requirements and details of suppliers will be provided on a per-unit basis. The indicative cost of this equipment for this course is AUD$500.Fees and charges
Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit the Current students fees website.
Course Learning Outcomes
Deakin Graduate Learning Outcomes | Course Learning Outcomes |
Discipline-specific knowledge and capabilities | Develop a broad, coherent knowledge of the software engineering discipline, with detailed knowledge of the application of software engineering principles and approaches. Use knowledge, skills, tools and methodologies for professional software engineering practice. Design software components, systems and computing processes to meet application requirements, within realistic economic, environmental, social, political, legal and ethical constraints. |
Communication | Communicate in a professional context to inform, motivate and effect change, and to drive sustainable innovation, utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences. |
Digital literacy | Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information. |
Critical thinking | Evaluate information and evidence, applying critical and analytical thinking and reasoning, technical skills, personal judgement and values, in decision processes. |
Problem solving | Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative computing solutions. |
Self-management | Apply knowledge and skills to new situations in professional practice and/or further learning in the field of software engineering with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner. Apply understanding of reflective practice and self-critique skills within broad parameters to plan for their own future continuing professional development. |
Teamwork | Contribute effectively as a skilled and knowledgeable individual to the processes and output of a work unit or team. Work collaboratively in multi-disciplinary teams, employing effective communication, self- and team-management skills to achieve shared goals. |
Global citizenship | Apply professional and ethical standards and accountability for own learning to in the development, design, construction and management of localised computing solutions. |
Approved by Faculty Board 27 June 2019
Course rules
To complete the Bachelor of Software Engineering (Honours), students must attain 32 credit points. Most units (think of units as ‘subjects’) are equal to 1 or 2 credit point. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.
The 32 credit points include 23 core units (these are compulsory) and 4 elective units (you can choose which ones to study).
The course comprises a total of 32 credit points, which must include the following:
- 23 core units (28 credit points which includes a compulsory internship unit)
- 4 elective units
- completion of STP050 Academic Integrity (0-credit point compulsory unit)
- completion of SIT010 Safety Induction Program (0-credit point compulsory unit)
- completion of SEJ010 Introduction to Safety and Project Oriented Learning (0-credit point compulsory unit)
- completion of STP010 Career Tools for Employability (0-credit point compulsory unit)
- A maximum of 10 credit points at Level 1
- A minimum of 22 credit points combined over levels 2, 3 and 4
- A minimum of 6 credit points at level 4
Students are required to meet the University's academic progress and conduct requirements. Click here for more information.
Course structure
Electives
Recommended elective units:
SIT708 | Mobile Systems Development |
SIT718 | Real World Analytics |
SIT742 | Modern Data Science |
SIT755 | Interaction and Design for Virtual Reality and Augmented Reality |
SIT756 | Development for Virtual Reality |
SIT703 | Advanced Digital Forensics |
SIT707 | Software Quality and Testing |
SIT717 | Enterprise Business Intelligence |
SIT720 | Machine Learning |
SIT743 | Bayesian Learning and Graphical Models |
SIT744 | Deep Learning |
Course structure
Core
Year 1 - Trimester 1
STP050 | Academic Integrity (0 credit points) |
SIT010 | Safety Induction Program (0 credit point unit) |
SEJ010 | Introduction to Safety and Project Oriented Learning (0 credit point unit) |
STP010 | Career Tools for Employability (0 credit point unit) |
SIT102 | Introduction to Programming |
SIT111 | Algorithms and Computing Systems |
SEB101 | Engineering Physics |
SIT192 | Discrete Mathematics |
Year 1 - Trimester 2
SIT123 | Data Capture Technologies |
SIT217 | Software Engineering 1: Robotics Project |
SIT232 | Object-Oriented Development |
SIT103 | Data and Information Management |
Year 2 - Trimester 1
SEJ101 | Design Fundamentals (2 credit points) |
SIT210 | Embedded Systems Development |
SIT221 | Data Structures and Algorithms |
Year 2 - Trimester 2
SIT209 | Software Engineering 2: Developing Internet-Of-Things Applications (2 credit points) |
SIT202 | Networks and Communications |
SIT315 | Programming Paradigms |
Year 3 - Trimester 1
SIT310 | Robotics Application Development |
SIT374 | Team Project (A) - Project Management and Practices ^ ~ |
Plus two elective units
Year 3 - Trimester 2
SIT311 | Software Engineering 3: Designing User-Centric Internet-Of-Things Application (2 credit points)+ |
SIT314 | Software Architecture and Scalability for Internet-Of-Things |
SIT378 | Team Project (B) - Execution and Delivery ^ ~ |
Year 4 - Trimester 1
SIT430 | Honours Research Project A (2 credit point unit) |
SIT432 | Developing Secure Internet-Of-Things Applications |
Plus one elective unit
Year 4 - Trimester 2
SIT431 | Honours Research Project B (2 credit point unit) |
SEP499 | Professional Engineering Practice ^ # |
Plus one elective unit
^ Offered in Trimester 1, trimester 2 and trimester 3. Students are encouraged to complete this unit in Trimester 3 of the third year of study.
~ Note: Students are expected to undertake SIT374 and SIT378 in consecutive trimesters. Students should seek advice from the unit chair if they are unable to complete SIT374 and SIT378 consecutively.
# Must have successfully completed STP010 Career Tools for Employability (0 credit point unit)
+ SIT311 Software Engineering 3: Designing User-Centric Internet-of-Things Application will not be available from 2021 and has been replaced with SIT216 User Centred Design plus SIT329 Advanced Embedded Systems’.
Work experience
The course includes a compulsory work placement that requires you to undertake at least 60 working days (450 hours) hours of suitable practical experience.
Other course information
Course duration - additional information
Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.
Further information
Student Central can help you with course planning, choosing the right units and explaining course rules and requirements.
- Contact Student Central
Other learning experiences
You may apply to undertake a study tour to explore and engage in a structured program of study overseas to gain discipline expertise as well as be challenged to develop your personal qualities and global understanding.
Research and research-related study
The key assessment of research and research skills in the programme is through the two linked 2 credit point units in the final year of the course. The first of these units is for students to develop a detailed research proposal and undertake preliminary proof-of-concept or testing of their experimental methods. The second unit is designed to undertake the proposed research and critically evaluate the outcomes of the project. The project is predominantly student-led with direction from an academic supervisor that has expertise in the research field.