Bachelor of Information Technology

2020 Deakin University Handbook

Note: You are seeing the 2020 view of this course information. These details may no longer be current. [Go to the current version]
Year

2020 course information

Award granted Bachelor of Information Technology
Course Map

Trimester 1 2020 course map

Trimester 2 2020 course map

If you started your course before 2020, please refer to the plan your study page or contact a Student Adviser

CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud CampusYes
Duration3 years full-time or part-time equivalent
CRICOS course code053993D Burwood (Melbourne), Waurn Ponds (Geelong)
Deakin course codeS326
Approval statusThis course is approved by the University under the Higher Education Standards Framework.
Australian Qualifications Framework (AQF) recognition

The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7.

Course sub-headings

Course overview

Build a strong foundation with core IT skills you can apply to multiple industries and technologies with Deakin’s Bachelor of Information Technology. Develop your skills as an IT professional yet also, focus your knowledge with a specialisation in one of our industry-relevant majors, from app development to cyber security or game development, and more.

Want in-demand skills and a diverse career that’s always at the forefront of new technology?

This comprehensive course provides students the opportunity to gain skills, knowledge and experience in areas such as programming, user-centred design, networking, security and entrepreneurship. You will be expanding your career opportunities by studying IT, as IT professionals are hired in a range of industries such as healthcare, education, finance, government, mining and agriculture.

Deakin’s Bachelor of Information Technology offers diverse majors, so you can study in the area that interests you most. These include:

  • application development: plan, design and develop profitable web, desktop, mobile and business apps.
  • cloud computing: develop expertise to construct solutions using virtualisation, enterprise networks, system security and cloud infrastructure.
  • creative technologies: solve problems in the real world through innovative use of technologies such as interactive content design, user experience design, and applications of robotics, artificial intelligence, and gamifications.  
  • game development: use the latest game engines to create interactive applications and experiences for entertainment and education.
  • cyber security: identify, diagnose and resolve the challenges of safeguarding data and systems.
  • virtual and augmented reality: revolutionise computer interface design and integrate work and play by enhancing and augmenting your physical environment with computer-generated content.  

The course offers you a range of industry-based learning opportunities, including an IT placement unit that gives you a minimum of 100 hours of hands-on experience in industry. This practical experience enhances your future employment prospects, adding experience to your resume and developing your professional networks before graduation.

You will also have access to our brand-new specialised capstone project and co-working space which offers you an inspiring space to collaborate with your teammates on your capstone project. As an IT student, you will undertake two capstone units that allow you to develop solutions to real-world problems from industry and learn agile project management methods widely used across industry.

Our past students have worked on capstone projects such as:

  • medical - a mobile app that tracks pupil responses to light
  • real estate - a mobile app to track your notes about properties you view
  • transport - planning a bus trip with real-time data
  • gaming - children’s computer game to build their resilience
  • architecture - a virtual reality space to assess architecture student projects
  • security - voice activated passwords
  • political - developed a secure online voting system
  • wellbeing – virtual reality experience focusing on altering moods
  • education – online student social network Study Buddy.
  • security – threat and assessment toolkit for cyber security

We offer a combination of experiential learning and practical exposure, with access to specialised resources including our $1.2 million Robotics and Internet of Things (RIoT) lab, dedicated cyber security labs, networking labs, and our VR/AR labs.

For high-achieving students, an honours year is available after the completion of this course. You’ll undertake a focused research project to contribute new knowledge to your chosen area.

Units in the course may include assessment hurdle requirements.

 

Indicative student workload

You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

Professional recognition

Deakin’s Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

IT is at the heart of innovation and productivity. It shapes the way we live, work, learn, communicate, socialise and entertain ourselves. It’s no surprise then that IT graduates are in high demand globally. Information Technology gives you the contemporary knowledge, skills and experience required for a successful and satisfying career as an IT professional.

Career opportunities include:

  • application, software or game developer
  • technical architect
  • multimedia designer or developer
  • solutions architect
  • augmented reality creator
  • mobile and apps developer
  • network specialist
  • project manager
  • security architect
  • UX designer
  • web designer or developer.

Alternatively, you can apply your skills in non-traditional fields, such as healthcare, education, government and business.

 

Participation requirements

Placement can occur at any time, including during the standard holiday breaks listed here: https://www.deakin.edu.au/courses/key-dates.

Elective units may be selected that include compulsory placements, work-based training, community-based learning or collaborative research training arrangements.

Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.

Mandatory student checks

Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Fees and charges

Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit the Current students fees website.

Course Learning Outcomes

Deakin Graduate Learning Outcomes

Course Learning Outcomes

Discipline-specific knowledge and capabilities

Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles, and in depth knowledge in the area of the chosen major.

Design, develop and implement IT systems and software, and associated policies and procedures for optimal use and apply industry standards and best practice in one or more specialised areas of IT.

Apply an in-depth knowledge of the roles of IT in the context of modern organisations and society and propose enhancements.

Communication

Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences.

Digital literacy

Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information.

Critical thinking

Evaluate specialist IT information using critical and analytical thinking, technical skills and well-developed judgement to identify problems, analyse user requirements and propose solutions. 

Problem solving

Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions.

Self-management

Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.

Apply understanding of reflective practice and self-critique skills within broad parameters to plan for their own future continuing professional development.

Teamwork

Apply the principles of effective teamwork as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters.

Global citizenship

Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions.

  Approved by Faculty Board 27 June 2019

Course rules

To complete the Bachelor of Information Technology, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The course comprises a total of 24 credit points, which must include the following:

  • 11 core IT units (which includes a compulsory internship unit)
  • completion of STP050 Academic Integrity (0-credit point compulsory unit)
  • completion of SIT010 Safety Induction Program (0-credit point compulsory unit)
  • completion of STP010 Career Tools for Employability (0-credit point compulsory unit)
  • at least one IT Major Sequence
  • 7 electives (which may be used to complete a second major study)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT units

Students are required to meet the University's academic progress and conduct requirements. Click here for more information.

Major sequences

Refer to the details of each major sequence for availability.
Students must complete at least one major from the following areas:

 

Course structure

Electives

Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).

Course structure

Core

STP050Academic Integrity (0 credit points)

SIT010Safety Induction Program (0 credit points)

STP010Career Tools for Employability (0 credit points)

SIT102Introduction to Programming

SIT124Exploring I.T.

SIT103Data and Information Management

SIT105Thinking Technology and Design

SIT202Networks and Communications

SIT223Professional Practice in Information Technology #

SIT216User Centred Design

SIT374Team Project (A) - Project Management and Practices ~

SIT378Team Project (B) - Execution and Delivery

SIT317Enterprise, Entrepreneurship and Innovation

Plus one unit in:

SIT306IT Placement ^#

or

STP301Industry Based Learning

^ offered in trimester 1, trimester 2, trimester 3

# Must have completed STP010 Introduction to Work Placements (0 credit point unit)

~ Note: Students are expected to undertake SIT374 and SIT378 in consecutive trimesters. Students should seek advice from the unit chair if they are unable to complete SIT374 and SIT378 consecutively.

Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.

Work experience

This course includes a compulsory work placement where you will be required to undertake a minimum of 100 hours in industry, providing professional work experience with an approved host organisation. Alternatively, high achieving students may have the opportunity to undertake an extended full-time paid industry-based learning placement between 6 – 12 weeks (conditions apply, please refer to deakin.edu.au/sebe/wil.)

Elective units may also provide additional opportunities for Work Integrated Learning experiences.

Details of major sequences

Creative Technologies

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000086


Overview

Computing technologies are integrated seamless into products that we use on a daily basis and this trend will accelerate in the future. Creative technologists design these products of the future which creatively and seamlessly combine innovative computing concepts with the needs and opportunities associated with a 21st century lifestyle. The Creative Technologies major provides you with the opportunity to combine your creative talents with your technical knowledge.


Units

SIT122Robotics Studio

SIT162Introduction to Creative Technologies

SIT254Game Design

SIT264Authoring of Interactive Media

SIT361Interactive Technology Application

SIT352Creative Production

 

Details of major sequences

Application Development

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000085


Overview

Gain the knowledge to thrive in this fast-growing field. You'll master skills in planning, developing and managing software projects to build a wide range of profitable web apps, desktop apps, mobile apps and business apps.


Units

SIT120Introduction to Responsive Web Apps

SIT122Robotics Studio

SIT221Data Structures and Algorithms

SIT232Object-Oriented Development

SIT305Android and iOS Mobile Programming

SIT313Developing Client-Server Web Applications

Details of major sequences

Cloud Computing

Campuses

Burwood (Melbourne), Waurn Ponds (Geelong)


Unit set code

MJ-S000063


Overview

Students undertaking a study of this major will learn the concepts and technologies used in Cloud Computing including virtualisation, enterprise networks, and system security, and develop the expertise required to construct software solutions using public and private cloud infrastructure.  Students will also complete a study of the Cisco Academy’s CCNA Routing and switching curriculum to learn the skills needed to construct and maintain network infrastructure to effectively support organisational needs in networks and clouds.


Units

SIT113Cloud Computing and Virtualisation

SIT232Object-Oriented Development

SIT272Enterprise Network Construction

SIT277Enterprise Network Management

SIT322Cloud Systems

SIT323Cloud Application Development

Details of major sequences

Virtual and Augmented Reality

Campuses

Burwood (Melbourne)


Unit set code

MJ-S000084


Overview

Virtual and augmented reality technologies are revolutionizing business processes, disrupting the way companies work with complex data sets, and enhancing educational and training practices. They contribute to novel therapies and treatments, allow access to opportunities despite physical and geographical restrictions and have redefined the way we represent and interact with digital media whether it be our holiday souvenir snapshots or the latest interactive gaming experience. 


Units

SIT162Introduction to Creative Technologies

SIT183Application and Design of Virtual and Augmented Reality Systems

SIT253Audio and Visual Production

SIT283Development for Virtual Reality

SIT352Creative Production

SIT383Augmented Reality Systems

 

 

Details of major sequences

Cyber Security

Campuses

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)


Unit set code

MJ-S000041


Overview

Gain practical and theoretical knowledge in this critical aspect of IT, with an emphasis on understanding and assessing the need for IT security in a working environment, knowledge of the security solutions available, as well as understanding the business, ethical and legal implications of risk management. You will learn in a leading-edge study environment and graduate as a qualified IT professional.


Units

SIT182Real World Practices for Cyber Security

SIT192Discrete Mathematics

SIT281Cryptography

SIT284Cyber Security Management

SIT382System Security

SIT379Ethical Hacking

Details of major sequences

Game Development

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000042


Overview

Video games are a common activity in today’s society, being used for both entertainment and serious purposes. Using the latest games engines, you will learn how to implement game implementations for both entertainment and serious purposes. You will develop video games ranging in complexity from small interactive apps to larger PC- and mobile based systems, applicable for a wide range of audience types.


Units

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT192Discrete Mathematics

SIT232Object-Oriented Development

SIT255Game Development Patterns

SIT352Creative Production

SIT383Augmented Reality Systems

**NOTE: students who have successfully completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit


Other course information

Course duration - additional information

Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.

Further information

Student Central can help you with course planning, choosing the right units and explaining course rules and requirements.

Other learning experiences

To broaden your experience of the world, you will have an opportunity to participate in overseas placements and study tours as an elective option in your course.