Bachelor of Information Technology

2019 Deakin University Handbook

Note: You are seeing the 2019 view of this course information. These details may no longer be current. [Go to the current version]
Year

2019 course information

Award granted Bachelor of Information Technology
Course Map

2019 course map

If you started your course before 2019, please refer to the plan your study page or contact a Student Adviser

CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud CampusYes
Duration3 years full-time or part-time equivalent
CRICOS course code053993D Burwood (Melbourne), Waurn Ponds (Geelong)
Deakin course codeS326
Approval statusThis course is approved by the University under the Higher Education Standards Framework.
Australian Qualifications Framework (AQF) recognition

The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7.

Course sub-headings

Course overview

The Bachelor of Information Technology provides you with the contemporary knowledge, skills and experience required for a successful career as an IT professional capable of managing information technology, digital proficiency and technological transformations in all sectors of the community.

In addition to acquiring a core set of IT skills that are relevant in almost every industry, this diverse degree provides you with the opportunity to choose from a wide range of IT specialisations according to your interests and career aspirations. We offer a full range of IT disciplines from the technical (software development and cloud computing), to the creative (creative technologies and games design).

You’ll cover areas such as cyber security, application development, computer games, gaming, virtual and augmented reality, creative technologies and cloud computing and gain experience constructing IT solutions to real-world problems. You also have the flexibility to diversify your studies and explore other areas of interest through elective units in IT and/or complementary study areas.

This course includes an internship unit that provides professional work experience with an approved host organisation. Students also have the opportunity to gain business skills working on real-world products.  The inclusion of a compulsory placement and industry-linked projects will provide you with practical experience in IT related organisations.

IT is at the heart of innovation and productivity. It shapes the way we live, work, learn, communicate, socialise and entertain ourselves. It’s no surprise then, that IT graduates are in high demand globally, and with high entry-level salaries on offer an IT degree can set you up for a satisfying and rewarding career. Possible roles include network officer or manager, IT security officer or manager, object-oriented or procedural programmer, database or web designer, manager, consultant, or system analyst.

Units in the course may include assessment hurdle requirements.

Indicative student workload

You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

Professional recognition

The Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

As an IT graduate, you may find employment in roles such as network officer or manager, IT security officer or manager, object-oriented and procedural programmer, database and web designer and manager, project manager, consultant or system analyst.  Alternatively, you may apply your skills in a non-traditional field and explore employment opportunities in fields such as Healthcare, Education, Government or Business.

Participation requirements

Placement can occur at any time, including during the standard holiday breaks listed here: https://www.deakin.edu.au/courses/key-dates.

Elective units may be selected that include compulsory placements, work-based training, community-based learning or collaborative research training arrangements.

Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.

Mandatory student checks

Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Fees and charges

Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit the Current students fees website.

Course Learning Outcomes

Deakin Graduate Learning Outcomes

Course Learning Outcomes

Discipline-specific knowledge and capabilities

Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles, and in depth knowledge in the area of the chosen major.

Design, develop and implement IT systems and software, and associated policies and procedures for optimal use and apply industry standards and best practice in one or more specialised areas of IT.

Apply an in-depth knowledge of the roles of IT in the context of modern organisations and society and propose enhancements.

Communication

Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences.

Digital literacy

Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information.

Critical thinking

Evaluate specialist IT information using critical and analytical thinking, technical skills and well-developed judgement to identify problems, analyse user requirements and propose solutions. 

Problem solving

Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions.

Self-management

Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.

Apply understanding of reflective practice and self-critique skills within broad parameters to plan for their own future continuing professional development.

Teamwork

Apply the principles of effective teamwork as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters.

Global citizenship

Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions.

  Approved by Faculty Board 7 June 2018

Course rules

To complete the Bachelor of Information Technology, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The course comprises a total of 24 credit points, which must include the following:

  • 11 core IT units (which includes a compulsory internship unit)
  • completion of STP050 Academic Integrity (0-credit point compulsory unit)
  • completion of SIT010 Safety Induction Program (0-credit point compulsory unit)
  • completion of STP010 Introduction to Work Placements (0-credit point compulsory unit)
  • at least one IT Major Sequence
  • 7 electives (which may be used to complete a second major study)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT units

Students are required to meet the University's academic progress and conduct requirements. Click here for more information.

Major sequences

Refer to the details of each major sequence for availability.
Students must complete at least one major from the following areas:

 

Course structure

Electives

Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).

Course structure

Core

STP050Academic Integrity (0 credit points)

SIT010Safety Induction Program (0 credit points)

STP010Introduction to Work Placements (0 credit points)

SIT102Introduction to Programming

SIT124Exploring I.T.

SIT103Data and Information Management

SIT105Thinking Technology and Design

SIT202Networks and Communications

SIT223Professional Practice in Information Technology

SIT216User Centred Design

SIT302Project Delivery

SIT374Project Design ~

SIT317Enterprise, Entrepreneurship and Innovation #

Plus one unit in:

SIT306IT Placement ^

or

STP301Industry Based Learning

^ offered in trimester 1, trimester 2, trimester 3

# available from 2020

~ Note: Students are expected to undertake SIT374 and SIT302 in consecutive trimesters. Students should seek advice from the unit chair if they are unable to complete SIT374 and SIT302 consecutively.

Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.

Course structure

Course structure

Course structure

Course structure

Course structure

Work experience

This course includes a compulsory work placement where you will be required to undertake a minimum of 100 hours in industry, providing professional work experience with an approved host organisation. Alternatively, high achieving students may have the opportunity to undertake an extended full-time paid industry-based learning placement between 6 – 12 weeks (conditions apply, please refer to deakin.edu.au/sebe/wil.)

Elective units may also provide additional opportunities for Work Integrated Learning experiences.

Details of major sequences

Virtual and Augmented Reality

Campuses

Burwood (Melbourne)


Unit set code

MJ-S000084


Overview

Virtual and augmented reality technologies are revolutionizing business processes, disrupting the way companies work with complex data sets, and enhancing educational and training practices. They contribute to novel therapies and treatments, allow access to opportunities despite physical and geographical restrictions and have redefined the way we represent and interact with digital media whether it be our holiday souvenir snapshots or the latest interactive gaming experience. 


Units

SIT162Introduction to Creative Technologies

SIT183Application and Design of Virtual and Augmented Reality Systems

SIT253Audio and Visual Production

SIT283Development for Virtual Reality

SIT352Creative Production ^

SIT383Augmented Reality Systems

^ available from 2020

 

Details of major sequences

Application Development

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000085


Overview

Gain the knowledge to thrive in this fast-growing field. You'll master skills in planning, developing and managing software projects to build a wide range of profitable web apps, desktop apps, mobile apps and business apps.


Units

SIT120Introduction to Responsive Web Apps

SIT122Robotics Studio

SIT221Data Structures and Algorithms

SIT232Object-Oriented Development

SIT305Android and iOS Mobile Programming

SIT313Developing Client-Server Web Applications

Details of major sequences

Cloud Computing

Campuses

Burwood (Melbourne), Waurn Ponds (Geelong)


Unit set code

MJ-S000063


Overview

Students undertaking a study of this major will learn the concepts and technologies used in Cloud Computing including virtualisation, enterprise networks, and system security, and develop the expertise required to construct software solutions using public and private cloud infrastructure.  Students will also complete a study of the Cisco Academy’s CCNA Routing and switching curriculum to learn the skills needed to construct and maintain network infrastructure to effectively support organisational needs in networks and clouds.


Units

SIT113Cloud Computing and Virtualisation

SIT232Object-Oriented Development

SIT272Enterprise Network Construction

SIT277Enterprise Network Management

SIT322Cloud Systems

SIT323Cloud Application Development

Details of major sequences

Details of major sequences

Cyber Security

Campuses

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)


Unit set code

MJ-S000041


Overview

Gain practical and theoretical knowledge in this critical aspect of IT, with an emphasis on understanding and assessing the need for IT security in a working environment, knowledge of the security solutions available, as well as understanding the business, ethical and legal implications of risk management. You will learn in a leading-edge study environment and graduate as a qualified IT professional.


Units

SIT182Real World Practices for Cyber Security

SIT192Discrete Mathematics

SIT281Cryptography

SIT284Cyber Security Management

SIT382System Security

SIT379Ethical Hacking

Details of major sequences

Game Development

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000042


Overview

Video games are a common activity in today’s society, being used for both entertainment and serious purposes. Using the latest games engines, you will learn how to implement game implementations for both entertainment and serious purposes. You will develop video games ranging in complexity from small interactive apps to larger PC- and mobile based systems, applicable for a wide range of audience types.


Units

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT192Discrete Mathematics

SIT232Object-Oriented Development

SIT255Game Development Patterns

SIT352Creative Production *

SIT383Augmented Reality Systems

* available from 2020

**NOTE: students who have successfully completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit

Details of major sequences

Creative Technologies

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000086


Overview

Computing technologies are integrated seamless into products that we use on a daily basis and this trend will accelerate in the future. Creative technologists design these products of the future which creatively and seamlessly combine innovative computing concepts with the needs and opportunities associated with a 21st century lifestyle. The Creative Technologies major provides you with the opportunity to combine your creative talents with your technical knowledge.


Units

SIT122Robotics Studio

SIT162Introduction to Creative Technologies

SIT254Game Design

SIT264Authoring of Interactive Media

SIT361Interactive Technology Application

SIT352Creative Production *

* available from 2020


Other course information

Course duration - additional information

Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.

Other learning experiences

To broaden your experience of the world, you will have an opportunity to participate in overseas placements and study tours as an elective option in your course.