Bachelor of Computer Science
2022 Deakin University Handbook
Year | 2022 course information |
---|---|
Award granted | Bachelor of Computer Science |
Course Map | This course map is for new students commencing from Trimester 1 2022. This course map is for new students commencing from Trimester 2 2022. |
Campus | Offered at Burwood (Melbourne) |
Cloud Campus | Yes |
Duration | 3 years full-time or part-time equivalent |
CRICOS course code | 083695K Burwood (Melbourne) |
Deakin course code | S306 |
Approval status | This course is approved by the University under the Higher Education Standards Framework. |
Australian Qualifications Framework (AQF) recognition | The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7. |
Course sub-headings
- Course overview
- Indicative student workload
- Professional recognition
- Career opportunities
- Participation requirements
- Mandatory student checks
- Fees and charges
- Course Learning Outcomes
- Course rules
- Major sequences
- Minor sequences
- Course structure
- Work experience
- Details of major sequences
- Details of minor sequences
- Other learning experiences
Course overview
This course equips you with the knowledge and practical skills needed to design and develop innovative software solutions to address multifaceted information and technology problems faced by our community, business and industry. Learn what it takes to create and integrate complex new computing technologies while exploring existing and emerging challenges. You will explore areas such as data analytics, machine learning, robotics, intelligent and autonomous systems, and telecommunications.
Computer scientists are problem solvers and innovators and at Deakin, you will get a competitive edge in the job market. Gain hands-on experience with current technologies and training in fundamental concepts, models and methods. Extend your skills through a work placement and develop valuable professional networks. Professional accreditation by the Australian Computer Society (ACS) means your degree will be recognised around the world.
Want to drive change through technology?
This course provides a combination of experiential learning and practical exposure, with access to specialised labs and facilities, including dedicated robotics, cyber security and augmented reality (AR)/virtual reality (VR) laboratories. Supported by experienced, industry-connected staff, you will access to state-of-the-art software and hardware throughout the course, giving you vital hands-on experience that employers demand.
Expand your skills with our industry-based learning opportunities, including a placement unit that gives you a minimum of 100 hours of hands-on experience Tackling the challenges of computer science in the field, you will gain practical expertise and develop valuable professional networks, ensuring you graduate job ready.
You will have access to our brand-new specialised capstone project and inspiring co-working space to collaborate with your teammates. During the capstone unit, you will develop solutions to real-world problems from industry and learn agile project management methods, which are widely used across the sector.
Our past students have worked on capstone projects such as:
- medical – a mobile app that tracks pupil responses to light
- real estate – a mobile app to track your notes about properties you view
- transport – planning a bus trip with real-time data
- gaming – children’s computer game to build their resilience
- architecture – a virtual reality space to assess architecture student projects
- security – voice-activated password software
- political – a secure online voting system
Deakin’s teaching staff are active researchers in the field, working with groups such as the Applied Artificial Intelligence Institute. Our world-class research programs feed directly into our classrooms, meaning that you will be learning at the cutting edge of industry standards.
Equip yourself with a comprehensive understanding of:
- artificial intelligence
- machine learning
- embedded devices
- Internet of Things (IoT)
- computer systems and networks
- data management and information processes
- human computer interaction
- programming and software development
- mathematical methods
- algorithm design and analysis
The Bachelor of Computer Science is accredited by the Australian Computer Society (ACS), meaning your degree will be recognised around the world.
Indicative student workload
You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.
Professional recognition
The Bachelor of Computer Science is professionally accredited with the Australian Computer Society (ACS).
Career opportunities
You’ll be ready for employment in organisations engaged in:
- artificial intelligence and machine learning
- robotics application development
- technology innovation.
You’ll graduate with career options such as:
- innovation lead
- data scientist
- software developer
- database specialist
- technology consultant
- software analyst
- solutions architect
- project manager.
As a computer science graduate, you’ll enter one of the most exciting and dynamic industries, with opportunities in areas such as:
- cognitive computing and intelligent systems
- robotics and autonomous systems
- emerging technologies.
As your experience develops, you will also be well prepared to progress into project management positions.
Participation requirements
Placement can occur at any time, including during the standard holiday breaks listed here: https://www.deakin.edu.au/courses/key-dates.
Elective units may be selected that include compulsory placements, work-based training, community-based learning or collaborative research training arrangements.
Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.
Mandatory student checks
Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.
Equipment requirements
For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.
Course expenses
Student Equipment Purchases
The learning experiences and assessment activities within this course require that students have access to a range of technologies beyond a desktop computer or laptop. Access to high cost specialist equipment, such as robots, is provided. Students will be required to purchase minor equipment, such as small single board computers, microcontrollers and sensors, which will be used within a range of units in this course. This equipment is also usable by the student beyond their studies. Equipment requirements and details of suppliers will be provided on a per-unit basis. The indicative cost of this equipment for this course is AUD$500.
Fees and charges
Fees and charges vary depending on your course, the type of fee place you hold, your commencement year, the units you choose and your study load. To find out about the fees and charges that apply to you, visit the Current students fees website or our handy Fee estimator to help estimate your tuition fees.
Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as photocopying or travel.
Course Learning Outcomes
Deakin Graduate Learning Outcomes | Course Learning Outcomes
|
Discipline-specific knowledge and capabilities | Develop a broad, coherent knowledge of the computer science discipline, with detailed knowledge of the application of computer science methods and principles in modern computing systems. Use knowledge, skills, tools and methodologies for professional computer science practice. Design algorithms, system models, software components, computing systems and processes, to meet application requirements within realistic economic, environmental, social, political, legal and ethical constraints. |
Communication | Communicate in a computer science context to inform, motivate and effect change by utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences. |
Digital literacy | Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information. |
Critical thinking | Evaluate specialist computer science information using critical and analytical thinking, technical skills and well-developed judgement to identify problems, analyse requirements and propose solutions. |
Problem solving | Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative computing solutions. |
Self-management | Apply knowledge and skills to new situations in professional practice and/or further learning in the field of computer science with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner. Apply understanding of reflective practice and self-critique skills within broad parameters to plan for their own future continuing professional development. |
Teamwork | Contribute effectively as a skilled and knowledgeable individual to the processes and output of a work unit or team. Work collaboratively in multi-disciplinary teams, employing effective communication, self- and team- management skills to achieve shared goals. |
Global citizenship | Apply professional and ethical standards and accountability for own learning to in the development, design, construction and management of localised computing solutions. |
Approved by Faculty Board 10 June 2021
Course rules
To complete the Bachelor of Computer Science, students must attain 24 credit points, which must include the following:
- Sixteen (16) credit points of core units (which includes a compulsory internship unit SIT306 IT Placement and Industry Experience)
- And one of:
- A Major (6 or 7* credit points) and 2 elective units (2 credit points)
- A Minor (4 credit points) and 4 elective units (4 credit points)
- Two Minors (8 credit points)
- Completion of STP050 Academic Integrity (0-credit point compulsory unit)
- Completion of SIT010 Safety Induction Program (0-credit point compulsory unit)
- Completion of STP010 Career Tools for Employability (0-credit point compulsory unit)
- level 1 - maximum of 10 credit points
- levels 2 and 3 - minimum of 14 credit points over both levels
* Game Design and Development major
Students are required to meet the University's academic progress and conduct requirements. Click here for more information.
Major sequences
Refer to the details of each major sequence for availability.
Minor sequences
Refer to the details of each minor sequence for availability.
- Cloud Technologies
- Embedded Systems
- Full Stack Development
- Game Design
- Virtual and Augmented Reality
Course structure
Core
Level 1 - Trimester 1
STP050 | Academic Integrity (0 credit points) |
SIT010 | Safety Induction Program (0 credit points) |
STP010 | Career Tools for Employability (0 credit points) |
SIT111 | Computer Systems |
SIT192 | Discrete Mathematics |
SIT112 | Data Science Concepts |
SIT102 | Introduction to Programming |
Level 1 - Trimester 2
SIT232 | Object-Oriented Development |
SIT103 | Data and Information Management |
SIT292 | Linear Algebra for Data Analysis |
Plus one (1) elective unit (one (1) credit point)
Level 2 - Trimester 1
SIT223 | Professional Practice in Information Technology # |
SIT221 | Data Structures and Algorithms |
SIT215 | Computational Intelligence |
Plus one (1) major or minor unit (one (1) credit point)
Level 2 - Trimester 2
SIT202 | Secure Networking |
SIT320 | Advanced Algorithms |
SIT306 | IT Placements and Industry Experience ^+* |
One (1) major or minor unit (one (1) credit point)
Level 3 - Trimester 1
SIT374 | Team Project (A) - Project Management and Practices ^ ~ |
Plus one (1) elective unit (one (1) credit point)
Plus two (2) major or minor units (two (2) credit points)
Level 3 - Trimester 2
SIT378 | Team Project (B) - Execution and Delivery ^ ~ |
SIT315 | Concurrent and Distributed Programming |
Plus two (2) major or minor units (two (2) credit points)
^ Offered in Trimester 1, trimester 2 and trimester 3
# Corequisite of STP010 Career Tools for Employability (0-credit point compulsory unit)
+ Students must have completed STP010 Career Tools for Employability (0-credit point compulsory unit) and SIT223 Professional Practice in IT before commencing SIT306 IT Placement and Industry Experience).
~ Note: Students are recommended to undertake SIT374 and SIT378 in consecutive trimesters. Students should seek advice from the unit chair if they are unable to complete SIT374 and SIT378 consecutively.
* Students may undertake STP301 Industry Based Learning as an alternative to SIT306 IT Placement and Industry Experience.
Electives
Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).
Work experience
This course includes a compulsory work placement where you will be required to undertake a minimum of 100 hours in industry, providing professional work experience with an approved host organisation. Alternatively, high achieving students may have the opportunity to undertake an extended full-time paid industry-based learning placement between 6 – 12 weeks (conditions apply, please refer to deakin.edu.au/sebe/wil.)
Elective units may also provide additional opportunities for Work Integrated Learning experiences.
Details of major sequences
Data Science
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MJ-S000087
Overview
Skilled data professionals are in high demand as organisations increasingly rely on skilled specialists to unlock hidden patterns in big data to provide strategic advantage in the competitive business world. This major sequence will prepare you with knowledge and technical skills in the areas of data mining, machine learning, deep learning, software architecture and scalability, natural language processing and AI.
Units
SIT199 | Applied Algebra and Statistics |
SIT220 | Data Wrangling |
SIT307 | Data Mining and Machine Learning |
SIT319 | Deep Learning |
SIT314 | Software Architecture and Scalability for Internet-Of-Things |
SIT330 | Natural Language Processing and Artificial Intelligence * |
* available from 2024
Internet of Things
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MJ-S000089
Overview
Many organisations are starting to realise the enormous potential of IoT in their business leading to growing demand for Internet of Things (IoT) related skillsets in the IT job market. In this major sequence you will explore areas relating to data capture, embedded systems, software architecture and scalability, data mining and machine learning.
Units
SIT123 | Data Capture Technologies |
SIT210 | Embedded Systems Development |
SIT331 | Full Stack Development: Secure Backend Services |
SIT314 | Software Architecture and Scalability for Internet-Of-Things |
SIT307 | Data Mining and Machine Learning |
SIT329 | Advanced Embedded Systems |
Robotics
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MJ-S000088
Overview
Robotics is a rapidly growing field and brings together the disciplines of computer science and engineering to design, construct and deploy robotic machines that can benefit humans – either through substitution or replication of human actions. Robots are increasingly built to do jobs that are hazardous to people and serve various practical applications across domestic, commercial and military settings. This major sequence will equip you with technical skills software engineering, embedded systems development, computer vision and speech processing, and robotics application development.
Units
SIT123 | Data Capture Technologies |
SIT122 | Robotics Studio |
SIT217 | Robotics Project |
SIT210 | Embedded Systems Development |
SIT310 | Robotics Application Development |
SIT332 | Robotics, Computer Vision and Speech Processing * |
* available from 2024
Details of minor sequences
Cloud Technologies
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000011
Overview
In today’s data-driven digital world, cloud technologies are an area of significant business interest and their adoption and integration into business practices is growing at a rapid pace. This minor focuses on providing you with the knowledge, skills and expertise required to construct solutions using virtualisation, enterprise networks, system security and cloud infrastructure.
Units
SIT113 | Cloud Computing |
SIT325 | Advanced Network Security |
SIT323 | Cloud Application Development |
SIT314 | Software Architecture and Scalability for Internet-Of-Things |
Embedded Systems
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000005
Overview
This minor will focus on developing solutions that use hardware, software, sensors, actuators, prototyping platforms and systems software. Students will gain the skills and knowledge to solve real-world problems in smart-homes, the Internet of Things and Robotics.
Units
SIT122 | Robotics Studio |
SIT123 | Data Capture Technologies |
SIT210 | Embedded Systems Development |
SIT329 | Advanced Embedded Systems |
Full Stack Development
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000012
Overview
Web development is one of the fastest-growing careers in today’s economy, with growing demand for full stack web developers who are proficient in both front-end and back-end web development. Throughout this minor sequence, you will explore responsive web apps, full stack development across frontend applications and backend services, and mobile programming for Android and iOS.
Units
SIT120 | Introduction to Responsive Web Apps |
SIT331 | Full Stack Development: Secure Backend Services |
SIT313 | Full Stack Development: Secure Frontend Applications |
SIT305 | Mobile Application Development |
Game Design
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000006
Overview
Game design introduces the range of concepts relevant to an aspiring game designer, ranging from the terminology used in professional game design through to aspects of game content design, design of rules and mechanics, and design to support the marketing and distribution of interactive applications.
Units
SIT151 | Game Fundamentals |
SIT253 | Content Creation for Interactive Experiences |
SIT254 | Game Design |
SIT283 | Development for Virtual and Augmented Reality * |
*SIT283 replaced SIT352 Creative Production from 2022
Virtual and Augmented Reality
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000009
Overview
Virtual and augmented reality technologies are revolutionising business processes, disrupting the way companies work with complex data sets, and enhancing educational and training practices. They contribute to novel therapies and treatments, allow access to opportunities despite physical and geographical restrictions and have redefined the way we represent and interact with digital media whether it be our holiday souvenir snapshots or the latest interactive gaming experience.
Units
SIT183 | Interactive Application Design for Virtual and Augmented Reality |
SIT283 | Development for Virtual and Augmented Reality |
SIT253 | Content Creation for Interactive Experiences * |
SIT383 | Assembling Virtual and Augmented Reality Experiences |
*SIT253 replaced SIT352 Creative Production from 2022
Other course information
Course duration - additional information
Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.
Further information
Student Central can help you with course planning, choosing the right units and explaining course rules and requirements.
- Contact Student Central
Other learning experiences
You will have the opportunity to participate in a range of extra-curricular learning opportunities, such as internal and external competitions and challenges, industry projects within the Deakin Incubator Group, and international study tours.