Bachelor of Design (3D Animation)
2023 Deakin University Handbook
Year | 2023 course information |
---|---|
Award granted | Bachelor of Design (3D Animation) |
Course Map | Course maps for commencement in previous years are available on the Course Maps webpage or please contact a Student Adviser in Student Central. |
Campus | Offered at Burwood (Melbourne) For students who commenced prior to 2023 only |
Duration | 3 years full-time or part-time equivalent |
CRICOS course code | 095255B Burwood (Melbourne) |
Deakin course code | A343 |
Approval status | This course is approved by the University under the Higher Education Standards Framework. |
Australian Qualifications Framework (AQF) recognition | The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7. |
The final intake to this course was in Trimester 3 2022. Students should contact a Student Adviser in Student Central for course and enrolment information. Further course structure information can be found in the Handbook archive. |
Course sub-headings
- Professional recognition
- Career opportunities
- Participation requirements
- Mandatory student checks
- Fees and charges
- Course Learning Outcomes
- Course rules
- Course structure
- Work experience
- Other learning experiences
Professional recognition
Deakin’s Bachelor of Design (3D Animation) is recognised by the Design Institute of Australia (DIA), so you’ll be up-to-date with the current industry practices and developments. The DIA also offers student membership and access to some of the biggest design events and experts in the nation.
Career opportunities
As a graduate, you’ll be a well-equipped multidisciplinary designer ready to work in motion design, animation, film, television, web design, augmented reality (AR) and virtual reality (VR). Roles include:
- 2D or 3D animator
- augmented realities designer
- storyboard artist
- digital designer
- game developer
- illustrator
- modeler
- motion capture technician
- motion graphics designer
- multimedia developer
- VR designer.
For more information go to DeakinTALENT
Participation requirements
Reasonable adjustments to participation and other course requirements will be made for students with a disability. More information available at Disability support services.
Mandatory student checks
Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.
Fees and charges
Fees and charges vary depending on your course, the type of fee place you hold, your commencement year, the units you choose and your study load.
Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.
Use the Fee estimator to see course and unit fees applicable to your course and type of place. Further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods is available on our Current students fees website.
Course Learning Outcomes
Deakin Graduate Learning Outcomes | Course Learning Outcomes |
Discipline-specific knowledge and capabilities | Develop theoretical knowledge and practical skills in the forms, functions, processes, languages and materials of animation. Developing the capacity to meet client requirements in a rapidly changing industry setting. |
Communication | Effectively communicate a range of conceptual, and aesthetic ideas through written, digital and oral formats for a range of audiences in scholarly and professional contexts. |
Digital literacy | Utilize theoretical knowledge and practical skills with digital technology to achieve animation outcomes. |
Critical thinking | Acquire skills in critical thinking and the analytical evaluation of design. Critically engaging a range of strategies to achieve professional industry based outcomes. |
Problem solving | Employ creative methods to resolve real world complex problems through analysis, critical thinking, prototyping and alternative approaches. |
Self-management | Demonstrate autonomy, responsibility, accountability and a continued commitment to learning and skills development in animation and design |
Teamwork | Lead, deliver and perform within a collaborative professional team to deliver industry standard outcomes |
Global citizenship | Critically engage animation’s capacity to act as an agent of change in multiple contexts. To identify and develop proposals for personal and corporate social, cultural and ethical responsibilities in a global and domestic context. |
Approved by Faculty Board March 2017 |
Course rules
To qualify for the award of Bachelor of Design (3D Animation), a student must complete 24 credit points including:
- 19 credit points of core units
- 2 credit points of course elective units
- 3 credit points of open elective units
- no more than 10 credit points at level 1
- minimum of 6 credit points at level 3
- AAI018 Academic Integrity (0-credit-point compulsory unit)
Course structure
Level 1
AAI018 | Academic Integrity (0 credit point) |
ACF214 | Screen Practices [replaces ADA101] |
ADA102 | Designing 3D Animated Environments |
ADA107 | Principles of Animation [replaces ACF107] |
ADD105 | Design Fundamentals [replaces ADD102] |
ADT102 | Interaction Design [replaces ADD103] |
Plus two Level 1 elective units of which one must be a course elective
Course electives
Plus 2 credit points of course electives from:
ACF215 | The Art and Design of Sound [replaces ACA203] |
ACC317 | Communication and Creative Arts Internship A |
ACF103 | Writing with the Camera |
ADA206 | Visual Effects and Effects Animation [replaces ACF212] |
ACG308 | Screen & Design Industry Project [no longer available for enrolment] |
ACP103 | Acting Studio |
ADV205 | Designing User Experience [previously ADD201] |
ADD206 | Information Design [previously ADV206, ADD202] |
ADD208 | Illustration Design [replaces ADV101] |
IND101 | Introduction to Aboriginal Studies |
SIT102 | Introduction to Programming [previously SIT110] |
SIT122 | Robotics Studio |
SIT183 | Interactive Application Design for Virtual and Augmented Reality |
Plus 3 credit points of open elective units
Level 2
ADA201 | Character Design and Development for Animation |
ADA202 | Character Animation |
ADA203 | Interactive Animation Design Studio |
ADA204 | Animated Motion Graphics |
ADD207 | Environmental Design [replaces ADD203] |
ADD209 | Design Laboratory [previously ADD104] |
ACF207 | Animation Project |
Level 3
ADD301 | Collaborative Design Project (2 credit points) |
ADD302 | Individual Design Portfolio |
ADD303 | Design for Change |
ADD304 | Creative Design Studio (2 credit points) |
Work experience
Elective units may provide the opportunity for Work Integrated Learning experiences.
Other course information
Course duration - additional information
Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.
Further information
Student Central can help you with course planning, choosing the right units and explaining course rules and requirements.
- Contact Student Central
Other learning experiences
Visual Communication Design have successfully conducted a Design/Animation study tour program to Japan for over seven years. This study tour includes visits to industry and university partners, workshops with Japanese students and academics.
Students can choose to complete one or two internship units as an elective.
Visual Communication Design, in the past, has students involved with Deakin Marketing department, Verandah magazine, small work based projects that have come from the community and participating in exhibitions. The program is a rich program with many opportunities for students to expand on their learning experiences.