Bachelor of Design (3d Animation)
2019 Deakin University Handbook
Year | 2019 course information |
---|---|
Award granted | Bachelor of Design (3D Animation) |
Course Map | This course map is for new students commencing from Trimester 1 2019. This course map is for new students commencing from Trimester 2 2019. This course map is for new students commencing from Trimester 3 2019. Course maps for commencement in previous years are available on the Course Maps webpage or please contact a Student Adviser. |
Campus | Offered at Burwood (Melbourne) |
Cloud Campus | No |
Duration | 3 years full-time or part-time equivalent |
CRICOS course code | 095255B Burwood (Melbourne) |
Deakin course code | A343 |
Approval status | This course is approved by the University under the Higher Education Standards Framework. |
Australian Qualifications Framework (AQF) recognition | The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7. |
Course sub-headings
- Course overview
- Professional recognition
- Career opportunities
- Participation requirements
- Mandatory student checks
- Fees and charges
- Course Learning Outcomes
- Course rules
- Course structure
- Work experience
- Other learning experiences
Course overview
Let your imagination run free and create the unexpected with the Bachelor of Design (3D Animation) at Deakin. Explore how animation is used across film, television, advertising, web, motion capture and game design – and learn to draw or digitally create characters that leap off the page.
Do you dream of working with Pixar, Dreamworks or Studio Ghibli?
During your degree, you’ll learn the tools, strategies and design methodologies required to develop your creative, technical and analytical skills in animation production. You’ll also explore design histories and theories and gain expertise in animation methods like computer graphic animation (3D CG modelling, character design and rigging, CG lighting and rendering) and motion- capture techniques.
Throughout your course, you’ll work on real client briefs and ongoing creative projects. What better way to kickstart your career than by working with industry professionals from the moment you start university – tackling on-the-job challenges you’ll face in the real world.
If you’re creative, and love moving picture, this course could be for you. You can even specialise in design areas you’re interested in by choosing elective units in your second and third year.
Professional recognition
Deakin’s Bachelor of Design (3D Animation) is recognised by the Design Institute of Australia (DIA), so you’ll be up-to-date with the current industry practices and developments. The DIA also offers student membership and access to some of the biggest design events and experts in the nation.
Career opportunities
As a graduate, you’ll be a well-equipped multidisciplinary designer ready to work in motion design, animation, film, television, web design, Augmented Reality (AR) and Virtual Reality (VR). Roles include:
- 2D or 3D animator
- augmented realities designer
- arts editor
- cartoonist
- digital designer
- game developer
- illustrator
- modeller
- motion capture technician
- motion graphics designer
- multimedia developer
- VR designer.
For more information go to DeakinTALENT
Participation requirements
Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.
Mandatory student checks
Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.
Fees and charges
Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit www.deakin.edu.au/fees.
Course Learning Outcomes
Deakin Graduate Learning Outcomes | Course Learning Outcomes |
Discipline specific knowledge and capabilities | Develop theoretical knowledge and practical skills in the forms, functions, processes, languages and materials of annimation. Developing the capacity to meet client requirements in a rapidly changing industry setting. |
Communication | Effectively communicate a range of conceptual, and aesthetic ideas through written, digital and oral formats for a range of audiences in scholarly and professional contexts. |
Digital literacy | Utilize theoretical knowledge and practical skills with digital technology to achieve animation outcomes. |
Critical thinking | Acquire skills in critical thinking and the analytical evaluation of design. Critically engaging a range of strategies to achieve professional industry based outcomes. |
Problem solving | Employ creative methods to resolve real world complex problems through analysis, critical thinking, prototyping and alternative approaches. |
Self-management | Demonstrate autonomy, responsibility, accountability and a continued commitment to learning and skills development in animation and design |
Teamwork | Lead, deliver and perform within a collaborative professional team to deliver industry standard outcomes |
Global citizenship | Critically engage animation’s capacity to act as an agent of change in multiple contexts. To identify and develop proposals for personal and corporate social, cultural and ethical responsibilities in a global and domestic context. |
Approved by Faculty Board March 2017 |
Course rules
To qualify for the award of Bachelor of Design (3D Animation), a student must complete 24 credit points including:
- 10 x common core units (totalling 11 credit points)
- 2 x level 1 3D Animation Core units
- 1 x level 2 3D Animation unit
- 2 x level 1 3D Animation Course electives (from list A)
- 2 x level 2 3D Animation Course electives (from list B)
- 6 x open elective units
- no more than 12 credit points at level 1
- AAI018 Academic Integrity (0-credit-point compulsory unit)
Course structure
Units
Level 1
ADD101 | Design Thinking |
ADD102 | Design Skills and Technologies 1 |
ADA102 | Designing 3D Environments |
ADD104 | Design Laboratory |
ADD103 | Design Skills and Technologies 2 |
ADA101 | Designing 3D Motion |
Plus two Level 1 course elective units from list A
Level 2
ADD201 | Designing User Experience |
ADD202 | Design Strategies |
ADD203 | Professional Practice in Design |
ADA203 | Interactive Animation Design Studio |
Plus two Level 2 course elective units from list B
Plus two open electives
Level 3
ADD302 | Individual Design Portfolio |
ADD303 | Design to Change the World |
ADD301 | Collaborative Design Project (2 credit points) |
Plus four open electives
Course structure
Course electives
Level 1
Students to select 2 from list A below:
ADV101 | Drawing and Illustration |
ACF107 | Principles of Animation |
ACI102 | Digital Photography |
IND101 | Introduction to Aboriginal Studies |
SIT110 | Creative Coding |
SIT183 | Application and Design of Virtual and Augmented Reality Systems |
Level 2
Students to select 2 from list B below:
ADA201 | Creating 3D Characters |
ADA202 | Animation, Performance and Capture |
ADA204 | Advanced Motion Graphics |
IND201 | Aboriginal Knowledges and Experiences: Historical Journeys-Contemporary Perspectives |
Work experience
Elective units may provide the opportunity for Work Integrated Learning experiences.
Other course information
Course duration - additional information
Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.
Other learning experiences
Visual Communication Design have successfully conducted a Design/Animation study tour program to Japan for over seven years. This study tour includes visits to industry and university partners, workshops with Japanese students and academics.
Students can choose to complete one or two internship units as an elective.
Visual Communication Design, in the past, has students involved with Deakin Marketing department, Verandah magazine, small work based projects that have come from the community and participating in exhibitions. The program is a rich program with many opportunities for students to expand on their learning experiences.