SIT253 - Content Creation for Interactive Experiences
Unit details
| Year | 2027 unit information |
|---|---|
| Offering information | The final offering for this unit will be Trimester 2, 2027 |
| Enrolment modes | Trimester 2: Burwood (Melbourne), Online |
| Credit point(s) | 1 |
| EFTSL value | 0.125 |
| Unit chair | Trimester 2: Deepti Aggarwal |
| Prerequisite | Must have completed a minimum of two SIT coded units (excluding mathematics units coded SIT19-, SIT29-, SIT39-) |
| Corequisite | Nil |
| Incompatible with | SIT757 |
| Educator-facilitated (scheduled) learning activities - on-campus unit enrolment | 1 x 2 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week |
| Educator-facilitated (scheduled) learning activities - online unit enrolment | Online independent and collaborative learning including 1 x 2 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week. |
| Typical study commitment | Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
Content
This unit aims to provide students with the ability to design and create audio and visual assets for creative productions such as video games and virtual reality. Students will design and build audio and visual elements appropriate to a given creative concept, and apply key concepts including; principles of good audio and visual asset design, representation, audio creation and manipulation, interactive audio, composition, lighting and colour, 3D modelling, and textures to the creation of assets. This hands-on unit will allow students to present their work in a professional portfolio and practice their oral presentation in front of an appropriate audience.
Learning outcomes
| ULO | These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can: | Alignment to Deakin Graduate Learning Outcomes (GLOs) |
|---|---|---|
| ULO1 | Implement the requirements for designing and developing audio and visual elements to produce and integrate assets appropriate to a given interactive application content. | GLO1: Discipline-specific knowledge and capabilities GLO4: Critical thinking GLO5: Problem solving |
| ULO2 | Design and develop audio, 3D models and texture assets by identifying and applying further research to extend the concepts taught for inclusion in your professional folio. | GLO1: Discipline-specific knowledge and capabilities GLO3: Digital literacy GLO4: Critical thinking GLO5: Problem solving |
| ULO3 | Through self-management update and maintain an electronic portfolio that presents the audio and visual game content to audiences in a professional manner. | GLO2: Communication GLO6: Self-management |
Note – From 2026, Deakin commenced introducing Graduate Attributes (GAs), which define the distinctive characteristics of a Deakin graduate. You may notice some units still refer to Graduate Learning Outcomes (GLOs) during this transition period.
Assessment
| Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
|---|---|---|---|
| Assessment 1 Portfolio | Three folio submissions | 60% | Weeks 4, 7 and 11 |
| Assessment 2 Online test | Modelling and integration challenge | 30% | Week 10 |
| Assessment 3 Oral presentation | 5-minute presentation | 10% | Week 11 |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning resource
The texts and reading list for SIT253 can be found via the University Library.
Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.
Bring Your Own Device (BYOD)
To fully engage with Deakin's learning experiences, students must be able to access and use internet-connected devices as outlined in computing requirements at Deakin.
To support student success at Deakin, we have a bring-your-own-device (BYOD) learning environment that acknowledges that students and educators bring with them the digital tools they regularly use to complete academic tasks. These tools stay with you beyond the classroom, helping you to keep learning, explore ideas more deeply, and connect with knowledge in ways that matter to you.
Students requiring a loan device should visit our Loan Laptop webpage or students requiring longer-term assistance should visit our Student Financial Assistance webpage.
Unit fee information
Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.
Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.
For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.