SIT283 - Development for Virtual and Augmented Reality
Unit details
Year | 2025 unit information |
---|---|
Enrolment modes: | Trimester 2: Burwood (Melbourne), Online |
Credit point(s): | 1 |
EFTSL value: | 0.125 |
Unit Chair: | Trimester 2: Michael Hobbs |
Prerequisite: | Nil |
Corequisite: | SIT183 or SIT151 |
Incompatible with: | SIT756 |
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment: | 1 x 2 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week. |
Educator-facilitated (scheduled) learning activities - online unit enrolment: | Online independent and collaborative learning including 1 x 2 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week. |
Typical study commitment: | Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. This will include educator guided online learning activities within the unit site. |
Content
This unit provides a comprehensive introduction to the development processes specific to the creation of effective virtual reality applications. Programming concepts and techniques appropriate to the creation of elements of virtual environments are taught using industry standard development facilities. Data types and manipulation patterns appropriate to the representation of virtual spaces allow students to solve typical problems including those related to responding to user actions, incorporating physical interactions between virtual objects and presenting the virtual world using computer graphics and other forms of output.
Learning Outcomes
ULO | These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can: | Alignment to Deakin Graduate Learning Outcomes (GLOs) |
---|---|---|
ULO1 | Create functional solutions to typical VR/AR problems within a VR development environment. | GLO1: Discipline-specific knowledge and capabilities |
ULO2 | Apply existing design patterns to solve VR development problems. | GLO3: Digital literacy |
ULO3 | Represent and manipulate information required for VR/AR systems using appropriate algorithms and data structures. | GLO1: Discipline-specific knowledge and capabilities |
Assessment
Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
---|---|---|---|
Assessment 1 VR problem solving | Problem solving task | 50% | Weeks 2, 4, 5, 7, 9 |
Assessment 2 Report on VR development challenge | Written report | 30% | Weeks 10 and 11 |
Assessment 3 Written report | Solutions to X-prize challenges | 20% | Week 11 |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning resource
There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.
The texts and reading list for the unit can be found via the University Library SIT283. link.
Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.
Unit Fee Information
Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.
Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.
For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.