SIT151 - Game Fundamentals

Unit details

Year

2025 unit information

Enrolment modes:Trimester 1: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: William Raffe
Prerequisite:

Nil

Corequisite:Nil
Incompatible with: SITM151
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 1 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week.

Educator-facilitated (scheduled) learning activities - online unit enrolment:

Online independent and collaborative learning including 1 x 1 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week.

Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Content

This unit is for students to study the concepts that define the design and development of games. Through the combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills. Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.

Learning Outcomes

ULO These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can:

Alignment to Deakin Graduate Learning Outcomes (GLOs)

ULO1

Investigate computer game designs and articulate their effectiveness using evidence.

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking

ULO2

Design and develop computer game components and incorporate that into a game.

GLO4: Critical thinking
GLO5: Problem solving

ULO3

Employ the terminology used for computer game design and development to communicate ideas and concepts in a professional manner.

GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1
Online quizzes
Five fortnightly online quizzes 20% (5 x 4%) Weeks 3, 5, 7, 9, 11
Assessment 2
Written report
Written report and peer review, 500 word maximum 15% Week 4 and 5
Assessment 3
Point of View essay
Essay 25% Week 8
Assessment 4
Game development and implementation
Functioning game, demonstration video and documentation 40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning resource

The texts and reading list for SIT151 can be found via the University Library.

Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

Estimate your fees

For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.