ALW251 - Writing for Games: Designing Quests and Characters

Unit details

Year

2025 unit information

Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Patrick West
Prerequisite:

Nil

Corequisite:Nil
Incompatible with: Nil
Educator-facilitated (scheduled) learning activities - on-campus unit enrolment:

1 x 2-hour on-campus seminar per week

Educator-facilitated (scheduled) learning activities - online unit enrolment:

1 x 2-hour online seminar per week

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Content

This unit invites students to explore how gaming culture involves the telling of stories in both ancient and innovative ways. What is the role of the writer in creating narrative games? What are the new constraints and opportunities presented to writers or storytellers by digital narratives? Learning about the narrative pattern of the fantasy quest and the enduring importance of character, students will explore various fantasy narrative games to identify how the quest and characterisation play structural roles. They will also use basic software to design their own quest narrative, working in teams to develop an appreciation of the cross-modal and collaborative practice of games writers. (No coding experience necessary.)

Learning Outcomes

ULO These are the Unit Learning Outcomes (ULOs) for this unit. At the completion of this unit, successful students can:

Alignment to Deakin Graduate Learning Outcomes (GLOs)

ULO1

Apply knowledge of the role of the writer/story designer in the gaming industry in cross-modal and collaborative activities in a professional context

GLO1: Discipline-specific knowledge and capabilities

GLO4: Critical thinking

ULO2

Analyse the quest and character elements in digital games through case studies

GLO1: Discipline-specific knowledge and capabilities

GLO3: Digital literacy

GLO4: Critical thinking

ULO3

Use basic text-based narrative design software to construct a collaborative digital narrative that demonstrates knowledge about games narratives and characterisation, and about writing for games in professional contexts

GLO1: Discipline-specific knowledge and capabilities

GLO2: Communication

GLO3: Digital literacy

GLO5: Problem solving

ULO4

Relate constructively and professionally with others while undertaking research and working in a team

GLO2: Communication

GLO6: Self-management

GLO7: Teamwork

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1: Class Presentation and Case Study 1200 words
or equivalent
30% Week 6
Assessment 2: (Group) Creating a Narrative Game 2000 words per group member 50% Week 11
Assessment 3: Reflective Essay 800 words
or equivalent
20% Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning resource

The texts and reading list for ALW251 can be found via the University Library.

Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

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