Bachelor of Information Technology
2022 Deakin University Handbook
Year | 2022 course information |
---|---|
Award granted | Bachelor of Information Technology |
Course Map | This course map is for new students commencing from Trimester 1 2022. This course map is for new students commencing from Trimester 2 2022. |
Cloud Campus | No |
Duration | 3 years full-time or part-time equivalent |
CRICOS course code | 053993D Burwood (Melbourne), Waurn Ponds (Geelong) |
Deakin course code | S326 |
Approval status | This course is approved by the University under the Higher Education Standards Framework. |
Australian Qualifications Framework (AQF) recognition | The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7. |
The final intake to this course version was in 2022. Students should contact a Student Adviser in Student Central for course and enrolment information. Further course structure information can be found in the Handbook archive. |
Course sub-headings
- Course overview
- Indicative student workload
- Professional recognition
- Career opportunities
- Participation requirements
- Mandatory student checks
- Fees and charges
- Course Learning Outcomes
- Course rules
- Major sequences
- Minor sequences
- Course structure
- Work experience
- Details of major sequences
- Details of minor sequences
- Other learning experiences
Course overview
The information technology industry is central to the way we work, learn, play, communicate and socialise. Build a strong foundation for your future career with core IT skills you can apply to multiple industries anywhere in the world. During Deakin’s Bachelor of Information Technology you will gain the essential skills and experience required to embark on a career in IT, while developing specialist knowledge in an industry-relevant major study area of your choosing.
This course will give you the opportunity to explore and experiment in areas like programming, networking, entrepreneurship and user-centred design. You will undertake a specialised capstone project and access co-working spaces, enabling you to collaborate with like-minded peers and kickstart your own professional network. An honours year is available for high-achieving students interested in undertaking a focused research project.
Want a diverse career at the forefront of new technology?
The course offers you a range of industry-based learning opportunities to further develop your professional IT career, including hands-on practical experience in industry for eligible students. This practical experience enhances your future employment prospects for students without industry exposure, adding experience to your resume and developing your professional networks before graduation.
IT professionals play critical roles across a broad range of industries from health care, education and finance through to government, mining and agriculture. By studying information technology, you will enter a dynamic, innovation-driven industry with expansive employment opportunities.
Deakin’s Bachelor of Information Technology offers diverse majors, so you can specialise in the area that interests you most and develop in-demand skills to pursue a range of careers.
We offer a combination of experiential learning and practical exposure, with access to industry-standard resources and world-class facilities. These include our $1.2 million Robotics and Internet of Things (RIoT) lab, dedicated cyber security labs, networking labs, and virtual reality (VR) and augmented reality (AR) labs.
Beyond the labs, you will have a range of industry-based learning opportunities, including an IT placement of a minimum of 100 hours. With this extensive hands-on industry experience, you will gain practical expertise and develop valuable professional networks, ensuring you graduate job ready.
You will also undertake two capstone units, during which you’ll develop solutions to real-world problems from industry and learn agile project management methods widely used across the industry.
Our past students have worked on capstone projects such as:
- medical: a mobile app that tracks pupil responses to light
- real estate: a mobile app to track your notes about properties you view
- transport: planning a bus trip with real-time data
- gaming: children’s computer game to build their resilience
- architecture: a virtual reality space to assess architecture student projects
- security: voice-activated passwords
- political: developed a secure online voting system
- wellbeing: virtual reality experience focusing on altering moods
- education: online student social network Study Buddy
- security: threat and assessment toolkit for cyber security
Indicative student workload
You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.
Professional recognition
Deakin’s Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).
Career opportunities
IT is at the heart of innovation and productivity. It shapes the way we live, work, learn, communicate, socialise and entertain ourselves. It’s no surprise then that IT graduates are in high demand globally. Information Technology gives you the contemporary knowledge, skills and experience required for a successful and satisfying career as an IT professional.
Career opportunities include:
- application, software or game developer
- technical architect
- multimedia designer or developer
- solutions architect
- augmented reality creator
- mobile and apps developer
- network specialist
- project manager
- security architect
- UX designer
- web designer or developer.
Alternatively, you can apply your skills in non-traditional fields, such as healthcare, education, government and business.
Participation requirements
Placement can occur at any time, including during the standard holiday breaks listed here: https://www.deakin.edu.au/courses/key-dates.
Elective units may be selected that include compulsory placements, work-based training, community-based learning or collaborative research training arrangements.
Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.
Mandatory student checks
Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.
Equipment requirements
For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.
Fees and charges
Fees and charges vary depending on your course, the type of fee place you hold, your commencement year, the units you choose and your study load. To find out about the fees and charges that apply to you, visit the Current students fees website or our handy Fee estimator to help estimate your tuition fees.
Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as photocopying or travel.
Course Learning Outcomes
Deakin Graduate Learning Outcomes | Course Learning Outcomes |
Discipline-specific knowledge and capabilities | Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles, and in depth knowledge in the area of the chosen major. Design, develop and implement IT systems and software, and associated policies and procedures for optimal use and apply industry standards and best practice in one or more specialised areas of IT. Apply an in-depth knowledge of the roles of IT in the context of modern organisations and society and propose enhancements. |
Communication | Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences. |
Digital literacy | Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information. |
Critical thinking | Evaluate specialist IT information using critical and analytical thinking, technical skills and well-developed judgement to identify problems, analyse user requirements and propose solutions. |
Problem solving | Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions. |
Self-management | Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner. Apply understanding of reflective practice and self-critique skills within broad parameters to plan for their own future continuing professional development. |
Teamwork | Apply the principles of effective teamwork as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters. |
Global citizenship | Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions. |
Approved by Faculty Board 27 June 2019
Course rules
To complete the Bachelor of Information Technology, students must attain 24 credit points, which must include the following:
- Fifteen (15) core units (15 credit points -which includes a compulsory internship unit)
- Completion of STP050 Academic Integrity (0-credit point compulsory unit)
- Completion of SIT010 Safety Induction Program (0-credit point compulsory unit)
- Completion of STP010 Career Tools for Employability (0-credit point compulsory unit)
- And one of:
- An IT Major (6 or 7* credit points) and 3 credit points of electives
- An IT Minor Sequence (4 credit points) and 5 credit points of electives
- Two IT Minor Sequence (8 credit points) and 1 credit point elective
- Level 1 - maximum of 10 credit points
- Level 3 - minimum of 6 credit points
* Game Design and Development major
Students are required to meet the University's academic progress and conduct requirements. Click here for more information.
Major sequences
Refer to the details of each major sequence for availability.
- Application Development
- Creative Technologies *
- Cyber Security
- Game Design and Development *
- Networking and Cloud Computing
*Only available to students that commenced prior to 2022
Minor sequences
Refer to the details of each minor sequence for availability.
- Application Development
- Creative Technologies *
- Cyber Security Network Operations
- Embedded Systems
- Game Design
- Network and Cloud Technologies
- Programming
- Security Management
- Virtual and Augmented Reality
*Only available to students that commenced prior to 2022
Course structure
Core
STP050 | Academic Integrity (0 credit points) |
SIT010 | Safety Induction Program (0 credit points) |
STP010 | Career Tools for Employability (0 credit points) |
SIT102 | Introduction to Programming |
SIT124 | Exploring I.T. |
SIT103 | Data and Information Management |
SIT105 | Thinking Technology and Design |
SIT112 | Data Science Concepts |
SIT120 | Introduction to Responsive Web Apps |
SIT182 | Real World Practices for Cyber Security |
MIS201 | Business Requirements Analysis |
SIT216 | User Centred Design |
SIT223 | Professional Practice in Information Technology # |
SIT317 | Information Technology Innovations and Entrepreneurship |
SIT328 | Communicating Information Technology Innovations |
SIT374 | Team Project (A) - Project Management and Practices ~ |
SIT378 | Team Project (B) - Execution and Delivery |
SIT306 | IT Placements and Industry Experience ^+* |
^ offered in trimester 1, trimester 2, trimester 3
# Corequisite of STP010 Career Tools for Employability (0-credit point compulsory unit)
+ Students must have completed STP010 Career Tools for Employability (0-credit point compulsory unit) and SIT223 Professional Practice in IT before commencing SIT306 IT Placements and Industry Experience.
~ Note: Students are recommended to undertake SIT374 and SIT378 in consecutive trimesters. Students should seek advice from the unit chair if they are unable to complete SIT374 and SIT378 consecutively.
* Students may undertake STP301 Industry Based Learning as an alternative to SIT306 IT Placements and Industry Experience.
Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.
Electives
Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).
Work experience
This course includes a compulsory work placement where you will be required to undertake a minimum of 100 hours in industry, providing professional work experience with an approved host organisation. Alternatively, high achieving students may have the opportunity to undertake an extended full-time paid industry-based learning placement between 6 – 12 weeks (conditions apply, please refer to deakin.edu.au/sebe/wil.)
Elective units may also provide additional opportunities for Work Integrated Learning experiences.
Creative Technologies
Only available to students who commenced prior to 2022.
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MJ-S000086
Overview
Computing technologies are integrated seamless into products that we use on a daily basis and this trend will accelerate in the future. Creative technologists design these products of the future which creatively and seamlessly combine innovative computing concepts with the needs and opportunities associated with a 21st century lifestyle. The Creative Technologies major provides you with the opportunity to combine your creative talents with your technical knowledge.
Units
SIT162 Introduction to Creative Technologies [No longer available for enrolment]*
SIT183 | Interactive Application Design for Virtual and Augmented Reality |
SIT264 Authoring of Interactive Media [No longer available for enrolment]^
SIT283 | Development for Virtual and Augmented Reality |
SIT352 Creative Production [No longer available for enrolment]>
SIT383 | Assembling Virtual and Augmented Reality Experiences |
*SIT162 will be replaced by ADD101 Design Thinking from 2022
^SIT264 will be replaced by SIT253 Content Creation for Interactive Experiences from 2022.
>SIT352 will be replaced by an elective from 2022
Game Design and Development
Only available to students who commenced prior to 2022.
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MJ-S000042
Overview
Video games are a common activity in today’s society, being used for both entertainment and serious purposes. Games Design and Development covers techniques used to create visually innovative responsive real-time applications. This major explores concepts used to describe these development processes and encourages students to relate their game-playing experience to the game design journey.
Units
SIT151 | Game Fundamentals |
SIT232 | Object-Oriented Development |
SIT253 | Content Creation for Interactive Experiences |
SIT254 | Game Design |
SIT283 | Development for Virtual and Augmented Reality |
SIT352 Creative Production [No longer available for enrolment]>
SIT383 | Assembling Virtual and Augmented Reality Experiences |
>SIT352 will be replaced by an elective from 2022
Cyber Security
Campuses
Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)
Unit set code
MJ-S000041
Overview
Gain practical and theoretical knowledge in this critical aspect of IT, with an emphasis on understanding and assessing the need for IT security in a working environment, knowledge of the security solutions available, as well as understanding the business, ethical and legal implications of risk management. You will learn in a leading-edge study environment and graduate as a qualified IT professional.
Units
SIT190 | Introduction to Functions, Relations and Graphs * |
SIT192 | Discrete Mathematics |
SIT202 | Secure Networking |
SIT282 | Computer Crime and Digital Forensics |
SIT327 | Network Forensics ^ |
SIT379 | Ethical Hacking |
SIT384 | Cyber Security Analytics |
* Students who have successfully completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.
^ offered from 2023
Networking and Cloud Computing
Campuses
Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)
Unit set code
MJ-S000063
Overview
Students undertaking a study of this major will learn the concepts and technologies used in Cloud Computing including virtualisation, networks, and cloud systems. The major will allow students to develop the expertise required to construct software solutions using public and private cloud infrastructure.
Units
SIT113 | Cloud Computing |
SIT192 | Discrete Mathematics |
SIT202 | Secure Networking |
SIT232 | Object-Oriented Development |
SIT323 | Cloud Application Development |
SIT325 | Advanced Network Security |
Application Development
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MJ-S000085
Overview
Gain the knowledge to thrive in this fast-growing field. You'll master skills in planning, developing and managing software projects to build a wide range of profitable web apps, desktop apps, mobile apps and business apps.
Units
SIT221 | Data Structures and Algorithms |
SIT232 | Object-Oriented Development |
SIT305 | Mobile Application Development |
SIT313 | Full Stack Development: Secure Frontend Applications |
SIT323 | Cloud Application Development |
SIT314 | Software Architecture and Scalability for Internet-Of-Things |
Details of minor sequences
Application Development
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000001
Overview
The Application Development Minor will provide you with insight into the skills needed to develop a range of applications across various platforms.
Units
SIT232 | Object-Oriented Development |
SIT305 | Mobile Application Development |
SIT313 | Full Stack Development: Secure Frontend Applications |
SIT323 | Cloud Application Development |
Creative Technologies
Only available to students who commenced prior to 2022.
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000002
Overview
The Creative Technologies minor provides you with the opportunity to combine your creative talents to explore and design different applications using emerging and interactive technologies
Units
SIT162 Introduction to Creative Technologies [No longer available for enrolment]*
SIT253 | Content Creation for Interactive Experiences |
SIT264 Authoring of Interactive Media [No longer available for enrolment]^
SIT352 Creative Production [No longer available for enrolment]>
*SIT162 will be replaced by SIT183 Interactive Application Design for Virtual and Augmented Reality from 2022
^SIT264 will be replaced by SIT283 Development for Virtual and Augmented Reality from 2022
>SIT352 will be replaced by an elective from 2022
Security Management
Campuses
Burwood (Melbourne), Geelong (Waurn Ponds), Cloud (online)
Unit set code
MN-S000003
Overview
The Security Management minor will provide the opportunity for you to use your gained managerial and cyber security skills to assist companies in their planning, governance and change policies to help ensure their resilience and defence of related threats.
Units
MIS211 | Information Security, Governance and the Cloud |
MMH356 | Change Management |
MMM132 | Management |
SIT284 | Cyber Security Management |
Cyber Security Network Operations
Campuses
Burwood (Melbourne), Geelong (Waurn Ponds), Cloud (online)
Unit set code
MN-S000004
Overview
The Cyber Security Network Operations minor provides the appropriate networking skills and techniques to maintain, support and protect this infrastructure within organisations. You will learn, understand and appreciate the role hacking plays in designing and developing resilient networks.
Units
SIT192 | Discrete Mathematics |
SIT202 | Secure Networking |
SIT327 | Network Forensics |
SIT379 | Ethical Hacking * |
* unit will be on offer in Trimester 2 from 2023
Embedded Systems
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000005
Overview
This minor will focus on developing solutions that use hardware, software, sensors, actuators, prototyping platforms and systems software. Students will gain the skills and knowledge to solve real-world problems in smart-homes, the Internet of Things and Robotics.
Units
SIT122 | Robotics Studio |
SIT123 | Data Capture Technologies |
SIT210 | Embedded Systems Development |
SIT329 | Advanced Embedded Systems |
Game Design
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000006
Overview
Game design introduces the range of concepts relevant to an aspiring game designer, ranging from the terminology used in professional game design through to aspects of game content design, design of rules and mechanics, and design to support the marketing and distribution of interactive applications.
Units
SIT151 | Game Fundamentals |
SIT253 | Content Creation for Interactive Experiences |
SIT254 | Game Design |
SIT283 | Development for Virtual and Augmented Reality * |
*SIT283 replaced SIT352 Creative Production from 2022
Network and Cloud Technologies
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000007
Overview
The Networking and Cloud Technologies minor relates to developing expertise to construct solutions using virtualisation, enterprise networks, system security and cloud infrastructure.
Units
SIT113 | Cloud Computing |
SIT232 | Object-Oriented Development |
SIT314 | Software Architecture and Scalability for Internet-Of-Things |
SIT323 | Cloud Application Development |
Programming
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000008
Overview
This minor allows you to explore how software is created for computing resources that are currently revolutionising the world and build your understanding of programming structures and paradigms.
Units
SIT221 | Data Structures and Algorithms |
SIT232 | Object-Oriented Development |
SIT313 | Full Stack Development: Secure Frontend Applications |
SIT315 | Concurrent and Distributed Programming |
Virtual and Augmented Reality
Campuses
Burwood (Melbourne), Cloud (online)
Unit set code
MN-S000009
Overview
Virtual and augmented reality technologies are revolutionizing business processes, disrupting the way companies work with complex data sets, and enhancing educational and training practices. They contribute to novel therapies and treatments, allow access to opportunities despite physical and geographical restrictions and have redefined the way we represent and interact with digital media whether it be our holiday souvenir snapshots or the latest interactive gaming experience.
Units
SIT183 | Interactive Application Design for Virtual and Augmented Reality |
SIT283 | Development for Virtual and Augmented Reality * |
SIT253 | Content Creation for Interactive Experiences ^ |
SIT383 | Assembling Virtual and Augmented Reality Experiences |
* Unit will be offered in Trimester 2 from 2022
^SIT253 replaced SIT352 Creative Production from 2022
Other course information
Course duration - additional information
Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.
Further information
Student Central can help you with course planning, choosing the right units and explaining course rules and requirements.
- Contact Student Central
Other learning experiences
To broaden your experience of the world, you will have an opportunity to participate in overseas placements and study tours as an elective option in your course.