Bachelor of Information Technology

2022 Deakin University Handbook

Note: You are seeing the 2022 view of this course information. These details may no longer be current. [Go to the current version]
Year

2022 course information

Award granted Bachelor of Information Technology
Course Map

This course map is for new students commencing from Trimester 1 2022.

This course map is for new students commencing from Trimester 2 2022.

Course maps for commencement in previous years are available on the Course Maps webpage or please contact a Student Adviser in Student Central.

Cloud CampusNo
Duration3 years full-time or part-time equivalent
CRICOS course code053993D Burwood (Melbourne), Waurn Ponds (Geelong)
Deakin course codeS326
Approval status

This course is approved by the University under the Higher Education Standards Framework.

Australian Qualifications Framework (AQF) recognition

The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7.

The final intake to this course version was in 2022.

Students should contact a Student Adviser in Student Central for course and enrolment information.

Further course structure information can be found in the Handbook archive.

Course sub-headings

Course overview

The information technology industry is central to the way we work, learn, play, communicate and socialise. Build a strong foundation for your future career with core IT skills you can apply to multiple industries anywhere in the world. During Deakin’s Bachelor of Information Technology you will gain the essential skills and experience required to embark on a career in IT, while developing specialist knowledge in an industry-relevant major study area of your choosing.

This course will give you the opportunity to explore and experiment in areas like programming, networking, entrepreneurship and user-centred design. You will undertake a specialised capstone project and access co-working spaces, enabling you to collaborate with like-minded peers and kickstart your own professional network. An honours year is available for high-achieving students interested in undertaking a focused research project.

Want a diverse career at the forefront of new technology?

The course offers you a range of industry-based learning opportunities to further develop your professional IT career, including hands-on practical experience in industry for eligible students. This practical experience enhances your future employment prospects for students without industry exposure, adding experience to your resume and developing your professional networks before graduation.

IT professionals play critical roles across a broad range of industries from health care, education and finance through to government, mining and agriculture. By studying information technology, you will enter a dynamic, innovation-driven industry with expansive employment opportunities.

Deakin’s Bachelor of Information Technology offers diverse majors, so you can specialise in the area that interests you most and develop in-demand skills to pursue a range of careers.

We offer a combination of experiential learning and practical exposure, with access to industry-standard resources and world-class facilities. These include our $1.2 million Robotics and Internet of Things (RIoT) lab, dedicated cyber security labs, networking labs, and virtual reality (VR) and augmented reality (AR) labs.

Beyond the labs, you will have a range of industry-based learning opportunities, including an IT placement of a minimum of 100 hours. With this extensive hands-on industry experience, you will gain practical expertise and develop valuable professional networks, ensuring you graduate job ready.

You will also undertake two capstone units, during which you’ll develop solutions to real-world problems from industry and learn agile project management methods widely used across the industry.

Our past students have worked on capstone projects such as:

  • medical: a mobile app that tracks pupil responses to light
  • real estate: a mobile app to track your notes about properties you view
  • transport: planning a bus trip with real-time data
  • gaming: children’s computer game to build their resilience
  • architecture: a virtual reality space to assess architecture student projects
  • security: voice-activated passwords
  • political: developed a secure online voting system
  • wellbeing: virtual reality experience focusing on altering moods
  • education: online student social network Study Buddy
  • security: threat and assessment toolkit for cyber security

Indicative student workload

You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

Professional recognition

Deakin’s Bachelor of Information Technology is professionally accredited with the Australian Computer Society (ACS).

Career opportunities

IT is at the heart of innovation and productivity. It shapes the way we live, work, learn, communicate, socialise and entertain ourselves. It’s no surprise then that IT graduates are in high demand globally. Information Technology gives you the contemporary knowledge, skills and experience required for a successful and satisfying career as an IT professional.

Career opportunities include:

  • application, software or game developer
  • technical architect
  • multimedia designer or developer
  • solutions architect
  • augmented reality creator
  • mobile and apps developer
  • network specialist
  • project manager
  • security architect
  • UX designer
  • web designer or developer.

Alternatively, you can apply your skills in non-traditional fields, such as healthcare, education, government and business.

 

Participation requirements

Placement can occur at any time, including during the standard holiday breaks listed here: https://www.deakin.edu.au/courses/key-dates.

Elective units may be selected that include compulsory placements, work-based training, community-based learning or collaborative research training arrangements.

Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.

Mandatory student checks

Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Fees and charges

Fees and charges vary depending on your course, the type of fee place you hold, your commencement year, the units you choose and your study load. To find out about the fees and charges that apply to you, visit the Current students fees website or our handy Fee estimator to help estimate your tuition fees.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as photocopying or travel.

Course Learning Outcomes

Deakin Graduate Learning Outcomes

Course Learning Outcomes

Discipline-specific knowledge and capabilities

Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles, and in depth knowledge in the area of the chosen major.

Design, develop and implement IT systems and software, and associated policies and procedures for optimal use and apply industry standards and best practice in one or more specialised areas of IT.

Apply an in-depth knowledge of the roles of IT in the context of modern organisations and society and propose enhancements.

Communication

Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences.

Digital literacy

Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information.

Critical thinking

Evaluate specialist IT information using critical and analytical thinking, technical skills and well-developed judgement to identify problems, analyse user requirements and propose solutions. 

Problem solving

Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions.

Self-management

Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.

Apply understanding of reflective practice and self-critique skills within broad parameters to plan for their own future continuing professional development.

Teamwork

Apply the principles of effective teamwork as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters.

Global citizenship

Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions.

  Approved by Faculty Board 27 June 2019

Course rules

To complete the Bachelor of Information Technology, students must attain 24 credit points, which must include the following:

  • Fifteen (15) core units (15 credit points -which includes a compulsory internship unit)
  • Completion of STP050 Academic Integrity (0-credit point compulsory unit)
  • Completion of SIT010 Safety Induction Program (0-credit point compulsory unit)
  • Completion of STP010 Career Tools for Employability (0-credit point compulsory unit)
  • And one of:
    • An IT Major (6 or 7* credit points) and 3 credit points of electives
    • An IT Minor Sequence (4 credit points) and 5 credit points of electives
    • Two IT Minor Sequence (8 credit points) and 1 credit point elective
  • Level 1 - maximum of 10 credit points
  • Level 3 - minimum of 6 credit points

* Game Design and Development major

Students are required to meet the University's academic progress and conduct requirements. Click here for more information.

Major sequences

Refer to the details of each major sequence for availability.

*Only available to students that commenced prior to 2022

Minor sequences

Refer to the details of each minor sequence for availability.

*Only available to students that commenced prior to 2022

Course structure

Core

STP050Academic Integrity (0 credit points)

SIT010Safety Induction Program (0 credit points)

STP010Career Tools for Employability (0 credit points)

SIT102Introduction to Programming

SIT124Exploring I.T.

SIT103Data and Information Management

SIT105Thinking Technology and Design

SIT112Data Science Concepts

SIT120Introduction to Responsive Web Apps

SIT182Real World Practices for Cyber Security

MIS201Business Requirements Analysis

SIT216User Centred Design

SIT223Professional Practice in Information Technology #

SIT317Information Technology Innovations and Entrepreneurship

SIT328Communicating Information Technology Innovations

SIT374Team Project (A) - Project Management and Practices ~

SIT378Team Project (B) - Execution and Delivery

SIT306IT Placements and Industry Experience ^+*

^ offered in trimester 1, trimester 2, trimester 3

# Corequisite of STP010 Career Tools for Employability (0-credit point compulsory unit)

+ Students must have completed STP010 Career Tools for Employability (0-credit point compulsory unit) and SIT223 Professional Practice in IT before commencing SIT306 IT Placements and Industry Experience.

~ Note: Students are recommended to undertake SIT374 and SIT378 in consecutive trimesters. Students should seek advice from the unit chair if they are unable to complete SIT374 and SIT378 consecutively.

* Students may undertake STP301 Industry Based Learning as an alternative to SIT306 IT Placements and Industry Experience.

Students should consult their enrolment officer to ensure their course plan meets the course rules detailed above.

Electives

Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).

Work experience

This course includes a compulsory work placement where you will be required to undertake a minimum of 100 hours in industry, providing professional work experience with an approved host organisation. Alternatively, high achieving students may have the opportunity to undertake an extended full-time paid industry-based learning placement between 6 – 12 weeks (conditions apply, please refer to deakin.edu.au/sebe/wil.)

Elective units may also provide additional opportunities for Work Integrated Learning experiences.

Creative Technologies

Only available to students who commenced prior to 2022.

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000086


Overview

Computing technologies are integrated seamless into products that we use on a daily basis and this trend will accelerate in the future. Creative technologists design these products of the future which creatively and seamlessly combine innovative computing concepts with the needs and opportunities associated with a 21st century lifestyle. The Creative Technologies major provides you with the opportunity to combine your creative talents with your technical knowledge.


Units

SIT162 Introduction to Creative Technologies [No longer available for enrolment]*

SIT183Interactive Application Design for Virtual and Augmented Reality

SIT264 Authoring of Interactive Media [No longer available for enrolment]^

SIT283Development for Virtual and Augmented Reality

SIT352 Creative Production [No longer available for enrolment]>

SIT383Assembling Virtual and Augmented Reality Experiences

*SIT162 will be replaced by ADD101 Design Thinking from 2022

^SIT264 will be replaced by SIT253 Content Creation for Interactive Experiences from 2022.

>SIT352 will be replaced by an elective from 2022

Game Design and Development

Only available to students who commenced prior to 2022.

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000042


Overview

Video games are a common activity in today’s society, being used for both entertainment and serious purposes. Games Design and Development covers techniques used to create visually innovative responsive real-time applications. This major explores concepts used to describe these development processes and encourages students to relate their game-playing experience to the game design journey.


Units

SIT151Game Fundamentals

SIT232Object-Oriented Development

SIT253Content Creation for Interactive Experiences

SIT254Game Design

SIT283Development for Virtual and Augmented Reality

SIT352 Creative Production [No longer available for enrolment]>

SIT383Assembling Virtual and Augmented Reality Experiences

>SIT352 will be replaced by an elective from 2022

 

Cyber Security

Campuses

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)


Unit set code

MJ-S000041


Overview

Gain practical and theoretical knowledge in this critical aspect of IT, with an emphasis on understanding and assessing the need for IT security in a working environment, knowledge of the security solutions available, as well as understanding the business, ethical and legal implications of risk management. You will learn in a leading-edge study environment and graduate as a qualified IT professional.


Units

SIT190Introduction to Functions, Relations and Graphs *

SIT192Discrete Mathematics

SIT202Secure Networking

SIT282Computer Crime and Digital Forensics

SIT327Network Forensics ^

SIT379Ethical Hacking

SIT384Cyber Security Analytics

* Students who have successfully completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.

^ offered from 2023

Networking and Cloud Computing

Campuses

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)


Unit set code

MJ-S000063


Overview

Students undertaking a study of this major will learn the concepts and technologies used in Cloud Computing including virtualisation, networks, and cloud systems. The major will allow students to develop the expertise required to construct software solutions using public and private cloud infrastructure.


Units

SIT113Cloud Computing

SIT192Discrete Mathematics

SIT202Secure Networking

SIT232Object-Oriented Development

SIT323Cloud Application Development

SIT325Advanced Network Security

Application Development

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MJ-S000085


Overview

Gain the knowledge to thrive in this fast-growing field. You'll master skills in planning, developing and managing software projects to build a wide range of profitable web apps, desktop apps, mobile apps and business apps.


Units

SIT221Data Structures and Algorithms

SIT232Object-Oriented Development

SIT305Mobile Application Development

SIT313Full Stack Development: Secure Frontend Applications

SIT323Cloud Application Development

SIT314Software Architecture and Scalability for Internet-Of-Things

Details of minor sequences

Application Development

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MN-S000001


Overview

The Application Development Minor will provide you with insight into the skills needed to develop a range of applications across various platforms.


Units

SIT232Object-Oriented Development

SIT305Mobile Application Development

SIT313Full Stack Development: Secure Frontend Applications

SIT323Cloud Application Development

Creative Technologies

Only available to students who commenced prior to 2022.

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MN-S000002


Overview

The Creative Technologies minor provides you with the opportunity to combine your creative talents to explore and design different applications using emerging and interactive technologies


Units

SIT162 Introduction to Creative Technologies [No longer available for enrolment]*

SIT253Content Creation for Interactive Experiences

SIT264 Authoring of Interactive Media [No longer available for enrolment]^

SIT352 Creative Production [No longer available for enrolment]>

*SIT162 will be replaced by SIT183 Interactive Application Design for Virtual and Augmented Reality from 2022

^SIT264 will be replaced by SIT283 Development for Virtual and Augmented Reality from 2022

>SIT352 will be replaced by an elective from 2022

Security Management

Campuses

Burwood (Melbourne), Geelong (Waurn Ponds), Cloud (online)


Unit set code

MN-S000003


Overview

The Security Management minor will provide the opportunity for you to use your gained managerial and cyber security skills to assist companies in their planning, governance and change policies to help ensure their resilience and defence of related threats.


Units

MIS211Information Security, Governance and the Cloud

MMH356Change Management

MMM132Management

SIT284Cyber Security Management

Cyber Security Network Operations

Campuses

Burwood (Melbourne), Geelong (Waurn Ponds), Cloud (online)


Unit set code

MN-S000004


Overview

The Cyber Security Network Operations minor provides the appropriate networking skills and techniques to maintain, support and protect this infrastructure within organisations. You will learn, understand and appreciate the role hacking plays in designing and developing resilient networks.


Units

SIT192Discrete Mathematics

SIT202Secure Networking

SIT327Network Forensics

SIT379Ethical Hacking *

* unit will be on offer in Trimester 2 from 2023

Embedded Systems

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MN-S000005


Overview

This minor will focus on developing solutions that use hardware, software, sensors, actuators, prototyping platforms and systems software. Students will gain the skills and knowledge to solve real-world problems in smart-homes, the Internet of Things and Robotics.


Units

SIT122Robotics Studio

SIT123Data Capture Technologies

SIT210Embedded Systems Development

SIT329Advanced Embedded Systems

Game Design

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MN-S000006


Overview

Game design introduces the range of concepts relevant to an aspiring game designer, ranging from the terminology used in professional game design through to aspects of game content design, design of rules and mechanics, and design to support the marketing and distribution of interactive applications.


Units

SIT151Game Fundamentals

SIT253Content Creation for Interactive Experiences

SIT254Game Design

SIT283Development for Virtual and Augmented Reality *

*SIT283 replaced SIT352 Creative Production from 2022

Network and Cloud Technologies

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MN-S000007


Overview

The Networking and Cloud Technologies minor relates to developing expertise to construct solutions using virtualisation, enterprise networks, system security and cloud infrastructure.


Units

SIT113Cloud Computing

SIT232Object-Oriented Development

SIT314Software Architecture and Scalability for Internet-Of-Things

SIT323Cloud Application Development

Programming

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MN-S000008


Overview

This minor allows you to explore how software is created for computing resources that are currently revolutionising the world and build your understanding of programming structures and paradigms.


Units

SIT221Data Structures and Algorithms

SIT232Object-Oriented Development

SIT313Full Stack Development: Secure Frontend Applications

SIT315Concurrent and Distributed Programming

Virtual and Augmented Reality

Campuses

Burwood (Melbourne), Cloud (online)


Unit set code

MN-S000009


Overview

Virtual and augmented reality technologies are revolutionizing business processes, disrupting the way companies work with complex data sets, and enhancing educational and training practices. They contribute to novel therapies and treatments, allow access to opportunities despite physical and geographical restrictions and have redefined the way we represent and interact with digital media whether it be our holiday souvenir snapshots or the latest interactive gaming experience.


Units

SIT183Interactive Application Design for Virtual and Augmented Reality

SIT283Development for Virtual and Augmented Reality *

SIT253Content Creation for Interactive Experiences ^

SIT383Assembling Virtual and Augmented Reality Experiences

* Unit will be offered in Trimester 2 from 2022

^SIT253 replaced SIT352 Creative Production from 2022


Other course information

Course duration - additional information

Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.

Further information

Student Central can help you with course planning, choosing the right units and explaining course rules and requirements.

Other learning experiences

To broaden your experience of the world, you will have an opportunity to participate in overseas placements and study tours as an elective option in your course.