SIT183 - Interactive Application Design for Virtual and Augmented Reality

Unit details

Note: You are seeing the 2022 view of this unit information. These details may no longer be current. [Go to the current version]
Year:

2022 unit information

Important Update:

Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates.

Last updated: 4 March 2022

Enrolment modes:Trimester 1: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Rui Wang
Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

SIT755

Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 2 hour online class per week, 1 x 2 hour workshop per week.

Scheduled learning activities - cloud:

Online independent and collaborative learning including optional scheduled activities as detailed in the unit site.

Content

This unit explores the design principles used in creating effective virtual and augmented reality applications. Virtual reality (VR) and augmented reality (AR) systems along with their areas of application (e.g., interactive educational experience, serious games, and immersive environments) are presented and analysed to form a foundation of basic design principles. The unit also provides a way to understand the interactive and cognitive functions of VR and AR systems and how these functions influence the design of assets for VR/AR systems.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1 Communicate knowledge and skills regarding interactive and cognitive functions used in a range of VR/AR application components.

GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication

ULO2

Develop solutions to a range of problems using VR/AR applications, tools and techniques.

GLO1: Discipline-specific knowledge and capabilities
GLO5: Problem solving

ULO3

Collaborate to design and develop VR/AR solutions.

GLO1: Discipline-specific knowledge and capabilities
GLO7: Teamwork

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Investigative report 1,500-2,000-word written report 20% Week 4
Analysis and design project Collaborative design portfolio and report 30% Week 10
VR/AR portfolio Written and visual portfolio 20% Week 11
Examination 2-hour written examination 30% Examination period

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

The texts and reading list for the unit can be found on the University Library via the link below: SIT183 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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