SIT183 - Interactive Application Design for Virtual and Augmented Reality
Unit details
| Year: | 2022 unit information |
|---|---|
| Important Update: | Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates. Last updated: 4 March 2022 |
| Enrolment modes: | Trimester 1: Burwood (Melbourne), Online |
| Credit point(s): | 1 |
| EFTSL value: | 0.125 |
| Unit Chair: | Trimester 1: Rui Wang |
| Prerequisite: | Nil |
| Corequisite: | Nil |
| Incompatible with: | SIT755 |
| Typical study commitment: | Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
| Scheduled learning activities - campus: | 1 x 2 hour online class per week, 1 x 2 hour workshop per week. |
| Scheduled learning activities - cloud: | Online independent and collaborative learning including optional scheduled activities as detailed in the unit site. |
Content
This unit explores the design principles used in creating effective virtual and augmented reality applications. Virtual reality (VR) and augmented reality (AR) systems along with their areas of application (e.g., interactive educational experience, serious games, and immersive environments) are presented and analysed to form a foundation of basic design principles. The unit also provides a way to understand the interactive and cognitive functions of VR and AR systems and how these functions influence the design of assets for VR/AR systems.
| ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
|---|---|---|
| ULO1 | Communicate knowledge and skills regarding interactive and cognitive functions used in a range of VR/AR application components. | GLO1: Discipline-specific knowledge and capabilities |
| ULO2 | Develop solutions to a range of problems using VR/AR applications, tools and techniques. | GLO1: Discipline-specific knowledge and capabilities |
| ULO3 | Collaborate to design and develop VR/AR solutions. | GLO1: Discipline-specific knowledge and capabilities |
These Unit Learning Outcomes are applicable for all teaching periods throughout the year
Assessment
| Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
|---|---|---|---|
| Investigative report | 1,500-2,000-word written report | 20% | Week 4 |
| Analysis and design project | Collaborative design portfolio and report | 30% | Week 10 |
| VR/AR portfolio | Written and visual portfolio | 20% | Week 11 |
| Examination | 2-hour written examination | 30% | Examination period |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
The texts and reading list for the unit can be found on the University Library via the link below: SIT183 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.
Unit Fee Information
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