ADV205 - Designing User Experience

Unit details

Note: You are seeing the 2022 view of this unit information. These details may no longer be current.
Year:

2022 unit information

Important Update:

Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates.

Last updated: 4 March 2022

Enrolment modes:Trimester 1: Burwood (Melbourne), Waterfront (Geelong), Online
Credit point(s):1
Previously coded as:ADD201
EFTSL value:0.125
Unit Chair:Trimester 1: Tonya Meyrick
Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

ACG203 Designing User Experience

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 2-hour seminar per week

Scheduled learning activities - cloud:

1 x 2-hour online seminar per week (livestreamed with recordings provided)

Content

In this unit, we explore the practices and techniques of designing user experiences. Emergent technologies have a profound impact on practices of reading, experiencing and consuming media. This unit addresses this dynamic situation introducing user experience design for human centred and agile environments, which leverage emergent technologies, consumer electronics and/or mobile devices. Learning about and utilising visual communication design, navigation, flow, information, semiotic hierarchy, and data will be negotiated through consultation, research and practical exercises. This unit is geared towards the production of strategies and design processes to capitalise on new developments. Here, we focus on understanding and implementing digital project management practices, wire framing, design patterns, visual design comps, whilst working with the Adobe Creative Suite.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Demonstrate theoretical knowledge of the design process involved in building user experience design

GLO1: Discipline-specific knowledge and capabilities

ULO2

Show critical thinking and analytical evaluation of a design

GLO4: Critical thinking

ULO3

Use design-thinking methods to solve problems in design outcomes

GLO5: Problem solving

ULO4

Collaborate effectively in a team to deliver design outcomes

GLO7: Teamwork

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 - Research Case Study   30% Week 4
Assessment 2 - Research Proposal   30% Week 8
Assessment 3 - Project Presentation   40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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