ADD301 - Collaborative Design Project
Unit details
| Year: | 2022 unit information |
|---|---|
| Important Update: | Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates. Last updated: 4 March 2022 |
| Enrolment modes: | Trimester 2: Burwood (Melbourne), Waterfront (Geelong), Online |
| Credit point(s): | 2 |
| EFTSL value: | 0.250 |
| Unit Chair: | Trimester 2: Maria Bates |
| Cohort rule: | Nil |
| Prerequisite: | Nil |
| Corequisite: | Students must be enrolled in course A343, A344, A345, A353 or A355 |
| Incompatible with: | ACG304 |
| Typical study commitment: | Students will on average spend 300-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
| Scheduled learning activities - campus: | 1 x 2-hour seminar per week |
| Scheduled learning activities - cloud: | 1 x 2-hour online seminar per week (livestreamed with recordings provided) |
Content
In this unit, students explore the practices and processes for multidisciplinary design collaboration. Students will form multidisciplinary teams that will collaborate with each other, their clients and the target audience to resolve complex creative projects from conception to completion. This unit will provide the opportunity for students from all Bachelor of Design courses to work in a studio setting to connect with industry and commercial partners. They will work on real-world projects to solve real-world problems through design. The process of collaboration identifies design and designers as integral to the development and success of any project. This unit identifies effective design collaboration as integral to development and the success of any project. Students will get the opportunity to exhibit their work in a public environment at the completion of the unit.
| ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
|---|---|---|
| ULO1 | Show an understanding of the theoretical knowledge and practical skills required for visual communication design practice | GLO1: Discipline-specific knowledge and capabilities |
| ULO2 | Show theoretical knowledge and practical skills with digital technologies to achieve user experience design outcomes | GLO3: Digital literacy |
| ULO3 | Demonstrate an ability to effectively use design thinking methods to empathise, analyse, ideate, prototype and test complex and ill-defined problems | GLO5: Problem solving |
| ULO4 | Lead, deliver and perform within a collaborative professional team to deliver industry standard outcomes | GLO7: Teamwork |
These Unit Learning Outcomes are applicable for all teaching periods throughout the year
Assessment
| Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
|---|---|---|---|
| Assessment 1 - Practical Research (written): Research Essay | 2400 words | 30% | Information not yet available |
| Assessment 2 - Project Design/ Individual and Team (visual) | 2400 words or equivalent | 30% | Information not yet available |
| Assessment 3 - Produce Practical Assignment (digital narrative) | 3200 words | 40% | Information not yet available |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.
Unit Fee Information
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