ADD103 - Design Skills and Technologies 2

Unit details

Note: You are seeing the 2022 view of this unit information. These details may no longer be current.
Year:

2022 unit information

Important Update:

Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates.

Last updated: 4 March 2022

Enrolment modes:Trimester 2: Burwood (Melbourne), Waterfront (Geelong), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Lienors Torre
Cohort rule:

Students must be enrolled in course A343, A344 or A345

Prerequisite:

Nil

Corequisite:

Students must be enrolled in course A343, A344 or A345

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1-hour class per week, 1 x 2-hour seminar per week

Scheduled learning activities - cloud:

1 x 1-hour class per week (recordings provided),1 x 2 hour online seminar per week (livestreamed with recordings provided).

Content

This unit introduces students to object design and prototyping. Students will have the opportunity to design an object, make it in a 3D software program, create a 3D printable file (which can be printed into a real-world object) and then bring the virtual object into a game engine. How people interact with and receive the designed objects, in their different virtual and physical states, will be a key consideration in our creative, practical and theoretical investigations.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Discuss and interpret research

GLO1: Discipline-specific knowledge and capabilities

ULO2

Understand and apply digital techniques to create a design

GLO3: Digital literacy

ULO3

Demonstrate ability to develop and evaluate design solutions

GLO5: Problem solving

ULO4

Display self-directed learning to solve practical problems related to appropriate production techniques

GLO6: Self-management

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 - Design Specification 1200 words 30% Week 4
Assessment 2 - Design Prototype 1200 words 30% Week 8
Assessment 3 - Prototype 1600 words 40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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