ADD103 - Design Skills and Technologies 2
Unit details
| Year: | 2022 unit information |
|---|---|
| Important Update: | Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates. Last updated: 4 March 2022 |
| Enrolment modes: | Trimester 2: Burwood (Melbourne), Waterfront (Geelong), Online |
| Credit point(s): | 1 |
| EFTSL value: | 0.125 |
| Unit Chair: | Trimester 2: Lienors Torre |
| Cohort rule: | Students must be enrolled in course A343, A344 or A345 |
| Prerequisite: | Nil |
| Corequisite: | Students must be enrolled in course A343, A344 or A345 |
| Incompatible with: | Nil |
| Typical study commitment: | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
| Scheduled learning activities - campus: | 1 x 1-hour class per week, 1 x 2-hour seminar per week |
| Scheduled learning activities - cloud: | 1 x 1-hour class per week (recordings provided),1 x 2 hour online seminar per week (livestreamed with recordings provided). |
Content
This unit introduces students to object design and prototyping. Students will have the opportunity to design an object, make it in a 3D software program, create a 3D printable file (which can be printed into a real-world object) and then bring the virtual object into a game engine. How people interact with and receive the designed objects, in their different virtual and physical states, will be a key consideration in our creative, practical and theoretical investigations.
| ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
|---|---|---|
| ULO1 | Discuss and interpret research | GLO1: Discipline-specific knowledge and capabilities |
| ULO2 | Understand and apply digital techniques to create a design | GLO3: Digital literacy |
| ULO3 | Demonstrate ability to develop and evaluate design solutions | GLO5: Problem solving |
| ULO4 | Display self-directed learning to solve practical problems related to appropriate production techniques | GLO6: Self-management |
These Unit Learning Outcomes are applicable for all teaching periods throughout the year
Assessment
| Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
|---|---|---|---|
| Assessment 1 - Design Specification | 1200 words | 30% | Week 4 |
| Assessment 2 - Design Prototype | 1200 words | 30% | Week 8 |
| Assessment 3 - Prototype | 1600 words | 40% | Week 11 |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.
Unit Fee Information
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