ADA202 - Animation, Performance and Capture
Unit details
| Year: | 2022 unit information |
|---|---|
| Important Update: | Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates. Last updated: 4 March 2022 |
| Enrolment modes: | Trimester 1: Burwood (Melbourne) |
| Credit point(s): | 1 |
| EFTSL value: | 0.125 |
| Unit Chair: | Trimester 1: Simeon Taylor |
| Cohort rule: | Nil |
| Prerequisite: | ADA101 |
| Corequisite: | Nil |
| Incompatible with: | Nil |
| Typical study commitment: | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
| Scheduled learning activities - campus: | 1 x 3-hour seminar per week |
Content
This unit focuses on taking your animation skills to the next level. You’ll be learning about what makes for great animation, how even a simple moment can be crafted for impact -that captures and engages the audience, whether it be for motion graphics in advertising, game narratives, or film. We’ll look at the art of performance, and what makes for compelling moments. Additionally, you will learn how to make use of motion capture and facial capture to enhance character animations. The animation techniques learnt in this unit will aid students interested in either 3D or 2D animation to create engaging sequences.
| ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
|---|---|---|
| ULO1 | Translate motion from the real to the digital world using a number of technologies, including motion and facial capture | GLO1: Discipline-specific knowledge and capabilities GLO3: Digital literacy |
| ULO2 | Plan and implement a body and facial performance capture session | GLO1: Discipline-specific knowledge and capabilities GLO5: Problem solving |
| ULO3 | Adapt advanced animation techniques to meet a required brief | GLO1: Discipline-specific knowledge and capabilities |
| ULO4 | Create and produce a complete animation, encompassing visual aesthetics, performance capture, animation, technical 3D and production skills | GLO1: Discipline-specific knowledge and capabilities GLO4: Critical thinking GLO5: Problem solving |
These Unit Learning Outcomes are applicable for all teaching periods throughout the year
Assessment
| Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
|---|---|---|---|
| Assessment 1 - Investigations | 40% | Information not yet available | |
| Assessment 2 - Case Study | 20% | Information not yet available | |
| Assessment 3 (Group) - Performance Project | 40% | Week 12 |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.
Unit Fee Information
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