ADA202 - Animation, Performance and Capture

Unit details

Note: You are seeing the 2022 view of this unit information. These details may no longer be current. [Go to the current version]
Year:

2022 unit information

Important Update:

Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates.

Last updated: 4 March 2022

Enrolment modes:Trimester 1: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Simeon Taylor
Cohort rule:

Nil

Prerequisite:

ADA101

Corequisite:

Nil

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 3-hour seminar per week

Content

This unit focuses on taking your animation skills to the next level. You’ll be learning about what makes for great animation, how even a simple moment can be crafted for impact -that captures and engages the audience, whether it be for motion graphics in advertising, game narratives, or film. We’ll look at the art of performance, and what makes for compelling moments. Additionally, you will learn how to make use of motion capture and facial capture to enhance character animations. The animation techniques learnt in this unit will aid students interested in either 3D or 2D animation to create engaging sequences.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Translate motion from the real to the digital world using a number of technologies, including motion and facial capture

GLO1: Discipline-specific knowledge and capabilities

GLO3: Digital literacy

ULO2

Plan and implement a body and facial performance capture session

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

ULO3

Adapt advanced animation techniques to meet a required brief

GLO1: Discipline-specific knowledge and capabilities

ULO4

Create and produce a complete animation, encompassing visual aesthetics, performance capture, animation, technical 3D and production skills

GLO1: Discipline-specific knowledge and capabilities

GLO4: Critical thinking

GLO5: Problem solving

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 - Investigations   40% Information not yet available
Assessment 2 - Case Study   20% Information not yet available
Assessment 3 (Group) - Performance Project   40% Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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