ADA101 - Designing 3D Motion
Unit details
| Year: | 2022 unit information |
|---|---|
| Important Update: | Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates. Last updated: 4 March 2022 |
| Enrolment modes: | Trimester 2: Burwood (Melbourne) Trimester 3: Burwood (Melbourne) |
| Credit point(s): | 1 |
| EFTSL value: | 0.125 |
| Unit Chair: | Trimester 2: Simeon Taylor Trimester 3: Simeon Taylor |
| Cohort rule: | Nil |
| Prerequisite: | Nil |
| Corequisite: | Nil |
| Incompatible with: | AMC101 |
| Typical study commitment: | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
| Scheduled learning activities - campus: | Trimester 2: 1 x 1-hour class per week, 1 x 2-hour seminar per week Trimester 3: Intensive - 5 x 4-hour seminars and 5 x 2-hour classes in weeks 2, 3, 4, 5 and 6 plus; |
Content
In this unit, students will learn the essentials of animation in a 3d context. They will discover how to craft simple animations, and then learn how these animations can be easily layered and tweaked to create ever more sophisticated motions. The techniques learnt in this unit, will be of value for students throughout their creative careers.
The unit caters for students from a wide range of disciplinary backgrounds, with and without technological or computing backgrounds. Students are introduced to the process of capturing information from the real world, and then coalescing and refining it into a digital animated performance.
| ULO | These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: | Deakin Graduate Learning Outcomes |
|---|---|---|
| ULO1 | Use motion capture; translate motion from the real to the digital world. And create original animation | GLO1: Discipline-specific knowledge and capabilities |
| ULO2 | Plan, implement, and respond to creative issues arising for a performance capture session | GLO1: Discipline-specific knowledge and capabilities GLO5: Problem solving |
| ULO3 | Research and develop a detailed solution to a problematic client brief. Involving issues of aesthetics, design, technologies, and cultural sensitivities | GLO1: Discipline-specific knowledge and capabilities GLO2: Communication GLO8: Global citizenship |
| ULO4 | Prepare motion performance data. And then, modify the motion performance with additional animation in response to critical feedback | GLO1: Discipline-specific knowledge and capabilities GLO6: Self-management |
| ULO5 | Explain the logistic, technical and aesthetic issues involved in motion capture and animation production (performance project) | GLO1: Discipline-specific knowledge and capabilities |
These Unit Learning Outcomes are applicable for all teaching periods throughout the year
Assessment
| Assessment Description | Student output | Grading and weighting (% total mark for unit) | Indicative due week |
|---|---|---|---|
| Assessment 1 - Investigation | 40% | Week 5 | |
| Assessment 2 - Case Study | 20% | Week 8 | |
| Assessment 3 - Performance Project | 40% | Week 12 |
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
Learning Resource
There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.
Unit Fee Information
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