ADA101 - Designing 3D Motion

Unit details

Note: You are seeing the 2022 view of this unit information. These details may no longer be current.
Year:

2022 unit information

Important Update:

Unit delivery will be in line with the most current COVIDSafe health guidelines. We continue to tailor learning experiences for each unit to achieve the best possible mix of online and on-campus activities that successfully blend our approaches to learning, working and research. Please check your unit sites for announcements and updates.

Last updated: 4 March 2022

Enrolment modes:Trimester 2: Burwood (Melbourne)
Trimester 3: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Simeon Taylor
Trimester 3: Simeon Taylor
Cohort rule:

Nil

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

AMC101

Typical study commitment:

Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

Trimester 2: 1 x 1-hour class per week, 1 x 2-hour seminar per week

Trimester 3: Intensive - 5 x 4-hour seminars and 5 x 2-hour classes in weeks 2, 3, 4, 5 and 6 plus;
1 x 2-hour seminar and 1 x 1-hour class in week 7

Content

In this unit, students will learn the essentials of animation in a 3d context. They will discover how to craft simple animations, and then learn how these animations can be easily layered and tweaked to create ever more sophisticated motions. The techniques learnt in this unit, will be of value for students throughout their creative careers.

The unit caters for students from a wide range of disciplinary backgrounds, with and without technological or computing backgrounds. Students are introduced to the process of capturing information from the real world, and then coalescing and refining it into a digital animated performance.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Use motion capture; translate motion from the real to the digital world. And create original animation

GLO1: Discipline-specific knowledge and capabilities

ULO2

Plan, implement, and respond to creative issues arising for a performance capture session

GLO1: Discipline-specific knowledge and capabilities

GLO5: Problem solving

ULO3

Research and develop a detailed solution to a problematic client brief. Involving issues of aesthetics, design, technologies, and cultural sensitivities

GLO1: Discipline-specific knowledge and capabilities

GLO2: Communication

GLO8: Global citizenship

ULO4

Prepare motion performance data. And then, modify the motion performance with additional animation in response to critical feedback

GLO1: Discipline-specific knowledge and capabilities

GLO6: Self-management

ULO5

Explain the logistic, technical and aesthetic issues involved in motion capture and animation production (performance project)

GLO1: Discipline-specific knowledge and capabilities

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Assessment 1 - Investigation   40% Week 5
Assessment 2 - Case Study   20% Week 8
Assessment 3 - Performance Project   40% Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

Click on the fee link below which describes you: