SIT110 - Creative Coding

Unit details

Note: You are seeing the 2020 view of this unit information. These details may no longer be current.
Year:

2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 1: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Greg Bowtell
Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour class per week, 1 x 2 hour practical per week.

Content

This unit introduces students to fundamental coding and programming concepts by applying them to  creative contexts.

Students will learn foundational coding processes and practises for a range of cases including digital and generative art, 3D virtual environments and interactive applications. Through a variety of projects, students will design and implement creative solutions to problem-solving challenges with a focus on learning through practical application. Students will produce a range of creative artefacts using modern technologies and gain the skills to plan, communicate and build innovative digital prototypes of their own design.

 

These are the Learning Outcomes (ULO) for this Unit

At the completion of this Unit
successful students can:

Deakin Graduate Learning Outcomes

ULO1

Demonstrate knowledge and understanding of the potential role of coding in the creative process.    GLO1: Discipline-specific knowledge and capabilities

ULO2

Demonstrated ability to evaluate and explain the difference and appropriateness of different coding types. GLO2: Communication

ULO3

Successfully use elements of code appropriately to complete a creative project. GLO3: Digital literacy

ULO4

Solve a real world or ill defined problem using code GLO5: Problem solving

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Weighting (% total mark for unit) Indicative due week
Practical folio Multiple written online tasks 30% Weeks 3, 5, 7 and 9
Creative project proposal Written proposal 30% Week 6
Creative project Written brief, project and oral presentation 40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

The texts and reading list for the unit can be found on the University Library via the link below: SIT110 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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